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Steam News7 March 20242y ago

Legendary Hoplite - Update 1.5.5

Hello fellow Hoplites! We've been listening to your thoughts and questions regarding Cloud Saves, and we want to assure you that we're actively working on bringing them back very soon.

In this update10

Full notes

Full Legendary Hoplite update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fellow Hoplites!

What changed

3 fixes3 additions30 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
changedNormal EnemyHarpy's healing reduction rate to hero increased from 50% to 100%.
changedTalos BossHP reduced from 42,000 to 39,000.
changedTalos BossAll resist reduced from 80% to 60%.
changedTalos BossDamage when hitting the red spot deals 20% more damage.
changedTalos BossFire aura damage of the second and third phases reduced from 7 to 6.
changedTalos BossFire aura interval of the second and third phases increased from 0.4 to 0.5.
Harpy's healing reduction rate to hero50%100%Harpy's healing reduction rate to hero increased, buffHP reduced from 42,00039HP reduced from 42, increased, buffAll resist80%60%All resist decreased, nerfFire aura damage of the second and third phases76Fire aura damage of the second and third phases decreased, nerf

Legendary Hoplite changes

changedHarpy's healing reduction rate to hero increased from 50% to 100%.
changedHP reduced from 42,000 to 39,000.
changedAll resist reduced from 80% to 60%.
changedDamage when hitting the red spot deals 20% more damage.
changedFire aura damage of the second and third phases reduced from 7 to 6.

We've been listening to your thoughts and questions regarding Cloud Saves, and we want to assure you that we're actively working on bringing them back very soon. Today's update primarily focuses on balancing the game, but we've also included numerous bug fixes. Thank you for your continued support and patience.

ENEMY

Normal Enemy

  • Harpy's healing reduction rate to hero increased from 50% to 100%.

Talos Boss

  • HP reduced from 42,000 to 39,000.

  • All resist reduced from 80% to 60%.

  • Damage when hitting the red spot deals 20% more damage.

  • Fire aura damage of the second and third phases reduced from 7 to 6.

  • Fire aura interval of the second and third phases increased from 0.4 to 0.5.

Stheno

  • Fixed the bug where Stheno was being stuck or disappearing after transformation.

ARMY

Blue Phalanx

  • Shield bash stun duration of levels 2, 3, 4, 5 increased from 1.5/1.5/1.5/1.5 to 1.5/1.75/2/3.

  • Shield bash damage of level 5 increased from 100 to 150.

  • Regeneration of levels 3, 4, 5 increased from 3/3/3 to 3/4/5.

  • Shield bash now off cooldown when deployed.

  • Block heal chance of levels 3, 4, 5 increased from 30%/35%/35% to 100%/100%/100%.

  • Block heal amount of levels 3, 4, 5 increased from 30/40/40 to 30/40/50.

  • Block heal cooldown of levels 2, 3, 4, 5 reduced from 3.5 to 2.5.

  • War Technique Rough Defender now also works on ranged enemies.

  • Added a new effect for War Technique level 5 Protection: Once Protection occurs, reduce the cooldown of Block heal to 0.3.

  • Protection's duration increased from 3 to 4.

  • Protection's chance increased from 20% to 25%.

  • Protection's cooldown increased from 9/8/7 to 13/12/11.

Red Phalanx

  • War Technique Avoid chance increased from 20% to 25%.

  • War Technique Avoid duration increased from 1.3 to 2.5.

Barrel

  • Stun duration of levels 1, 2, 3, 4, 5 increased from 1.5/1.5/1.5/1.75/2 to 2/2.25/2.5/2.75/3.

  • Vase stun duration of levels 3, 4, 5 increased from 1/1/1 to 2/2/2.

  • Barrel slow percentage of levels 0, 1, 2 increased from 25% to 30%.

  • Fixed Rotten vase area duration being shown to only work for 1 second.

Palisade

  • Stone palisade disarm duration of levels 3, 4, 5 increased from 2/2.5/2.5 to 3.5/3.5/3.5.

  • Stone palisade disarm chance of levels 3, 4, 5 increased from 25%/30%/30% to 35%/35%/35%.

  • Both Stone palisade and Spike palisade level 5 now push enemies back and deal damage after being destroyed.

Blue Archer

  • Damage of levels 3, 4, 5 reduced from 30-35/40-45/55-60 to 27-31/33-37/45-50.

Red Archer

  • Killing-stacks of level 5 changed the effectNow the stack lasts permanently but added max stacks. Each stack gives 5% AS and 5% attack damage, max 10 stacks.
  • War Technique Lyssa's Visit each stack gives 8% AS and 8% attack damage, max 15 stacks. The first stack still gets double the effect.

Musician

  • Added new effect Musician level 4 and level 5: Now Musician also sings the Last Song when an ally dies (except Palisade) but only works on that lane. Effect stacks.

  • The Last Song from the Musician himself still works on all allies on the battlefield.

  • Last song chance when Musician himself or an ally dies increased from 20% to 100%.

  • Cooldown when singing for ally's death is 3 seconds.

  • War Technique The Last Melody duration increased from 4/5/6 to 6/7/8.

  • Fixed the bug where Musician causes the game to be stuck when fighting with Stheno and causes allies and himself to be

Source

Steam News / 7 March 2024

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