Hi, So, after a very long hiatus (my apologies), we've decided to give a final push to the game and finish the last promised features to leave it ready for its final release.
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Full Legendary Eleven: Epic Football update
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What changed
0 fixes1 addition0 changes0 removals
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addedAs you can see the last update has a major new feature: the Players Editor. You can now configure your teams the way you want. You can change the name and the physical appearance of every player in every team. You can also change their stats, but only to a certain degree: you can remove up to 10 points from any given stat. That means you can't improve players or make teams with all stats to 100. Actually, teams won't vary their overall stats, you just change how the points are distributed for different players. I believe this is something a lot of you had asked for and it's something that can help improve the game considerably, particularly for those of you that want to play with your personal favorite players. Obviously, the visual appearance is limited to the options currently in the game, but still, I think it's a fun addition. There are a few bugfixes too. And we may keep doing bugfixing if you point us to important bugs or things that are really worth fixing, even if the game is out of Early Access. Also, please, feel free to check out the new player editing stuff. We've done some testing but I'm pretty sure we may have left some bugs there. I'd like to apologize for the time between the last update and this one. We started doing ports for Xbox One and PS4 and have been really busy until recently. I also want to make another announcement, particularly for those of you that purchased the game in Early Access. We're going to increase the price of the game for the final release. We want to set the same price for Steam as for the consoles where you have online multiplayer, but we'll keep the 9.99 price tag until the game sees the final release (probably by the end of February or very early March). Before ending this final news update I wanted to say a huge 'Thank You!' to everyone that supported us during this Early Access period. I know we couldn't implement all the features you suggested but we tried to do our best to implement what we felt would help the most the game. As usual, feel free to pour your thoughts in the forums or the comments section and I'll do my best to answer there. Thanks (and happy Valentine's)! Eduardo
Legendary Eleven: Epic Football changes
addedAs you can see the last update has a major new feature: the Players Editor. You can now configure your teams the way you want. You can change the name and the physical appearance of every player in every team. You can also change their stats, but only to a certain degree: you can remove up to 10 points from any given stat. That means you can't improve players or make teams with all stats to 100. Actually, teams won't vary their overall stats, you just change how the points are distributed for different players. I believe this is something a lot of you had asked for and it's something that can help improve the game considerably, particularly for those of you that want to play with your personal favorite players. Obviously, the visual appearance is limited to the options currently in the game, but still, I think it's a fun addition. There are a few bugfixes too. And we may keep doing bugfixing if you point us to important bugs or things that are really worth fixing, even if the game is out of Early Access. Also, please, feel free to check out the new player editing stuff. We've done some testing but I'm pretty sure we may have left some bugs there. I'd like to apologize for the time between the last update and this one. We started doing ports for Xbox One and PS4 and have been really busy until recently. I also want to make another announcement, particularly for those of you that purchased the game in Early Access. We're going to increase the price of the game for the final release. We want to set the same price for Steam as for the consoles where you have online multiplayer, but we'll keep the 9.99 price tag until the game sees the final release (probably by the end of February or very early March). Before ending this final news update I wanted to say a huge 'Thank You!' to everyone that supported us during this Early Access period. I know we couldn't implement all the features you suggested but we tried to do our best to implement what we felt would help the most the game. As usual, feel free to pour your thoughts in the forums or the comments section and I'll do my best to answer there. Thanks (and happy Valentine's)! Eduardo
Hi, So, after a very long hiatus (my apologies), we've decided to give a final push to the game and finish the last promised features to leave it ready for its final release. Here you have the final roadmap image for the Early Access period for Legendary Eleven:
As you can see the last update has a major new feature: the Players Editor. You can now configure your teams the way you want. You can change the name and the physical appearance of every player in every team. You can also change their stats, but only to a certain degree: you can remove up to 10 points from any given stat. That means you can't improve players or make teams with all stats to 100. Actually, teams won't vary their overall stats, you just change how the points are distributed for different players. I believe this is something a lot of you had asked for and it's something that can help improve the game considerably, particularly for those of you that want to play with your personal favorite players. Obviously, the visual appearance is limited to the options currently in the game, but still, I think it's a fun addition. There are a few bugfixes too. And we may keep doing bugfixing if you point us to important bugs or things that are really worth fixing, even if the game is out of Early Access. Also, please, feel free to check out the new player editing stuff. We've done some testing but I'm pretty sure we may have left some bugs there. I'd like to apologize for the time between the last update and this one. We started doing ports for Xbox One and PS4 and have been really busy until recently. I also want to make another announcement, particularly for those of you that purchased the game in Early Access. We're going to increase the price of the game for the final release. We want to set the same price for Steam as for the consoles where you have online multiplayer, but we'll keep the 9.99 price tag until the game sees the final release (probably by the end of February or very early March). Before ending this final news update I wanted to say a huge 'Thank You!' to everyone that supported us during this Early Access period. I know we couldn't implement all the features you suggested but we tried to do our best to implement what we felt would help the most the game. As usual, feel free to pour your thoughts in the forums or the comments section and I'll do my best to answer there. Thanks (and happy Valentine's)! Eduardo