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Steam News28 August 20232y ago

Day one patch

Check the changelog below for a list of updates included in version 1.14 of Legend of Peks Changes + Updated engine version + Added discord rich presence + Added Steam Achievements + Added Support for DLC content + Incr

Full notes

Full Legend of Peks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
addedChanges+ Updated engine version + Added discord rich presence + Added Steam Achievements + Added Support for DLC content + Increased G limit from 999 > 9999 + Added a toggle to change active time battle modes
addedChanges(you can now swap between active mode and wait mode)
addedChanges+ Added multiple speed increments for ATB charge time + Changed battle tutorial text to include these new changes + Added a secret dialogue if you are powerfull enough to defeat the training dummy * Changed the outside colour pallette of the game to be less saturated and more lush * Adjusted font size for better readability * New default settings have been applied - Removed waterfall area from postgame - Removed all instances of personally identifiable information - Removed temporary fixes used to aid progression in prerelease versions of the game - Removed TouchUI from settings
fixedFixesFixed a bug where the game would crash after completion * Fixed a bug where data for the ending cutscene was still present after reloading a finished save * Fixed a crash when trying to battle pepper for the second time * Fixed a bug where the training dummy would only full heal once. * Fixed a bug where terrain would be inpassable when going back to the fallen temple during postgame

Check the changelog below for a list of updates included in version 1.14 of Legend of Peks

Changes

+ Updated engine version + Added discord rich presence + Added Steam Achievements + Added Support for DLC content + Increased G limit from 999 > 9999 + Added a toggle to change active time battle modes

(you can now swap between active mode and wait mode)

  • in active mode. time advances even while inputting commands

  • in wait mode. time freezes when it is your turn or the enemy turn

+ Added multiple speed increments for ATB charge time + Changed battle tutorial text to include these new changes + Added a secret dialogue if you are powerfull enough to defeat the training dummy * Changed the outside colour pallette of the game to be less saturated and more lush * Adjusted font size for better readability * New default settings have been applied - Removed waterfall area from postgame - Removed all instances of personally identifiable information - Removed temporary fixes used to aid progression in prerelease versions of the game - Removed TouchUI from settings

Fixes

* Fixed a bug where the game would crash after completion * Fixed a bug where data for the ending cutscene was still present after reloading a finished save * Fixed a crash when trying to battle pepper for the second time * Fixed a bug where the training dummy would only full heal once. * Fixed a bug where terrain would be inpassable when going back to the fallen temple during postgame

Source

Steam News / 28 August 2023

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