Full notes
Full Legend of Peks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
Check the changelog below for a list of updates included in version 1.14 of Legend of Peks
Changes
+ Updated engine version + Added discord rich presence + Added Steam Achievements + Added Support for DLC content + Increased G limit from 999 > 9999 + Added a toggle to change active time battle modes
(you can now swap between active mode and wait mode)
in active mode. time advances even while inputting commands
in wait mode. time freezes when it is your turn or the enemy turn
+ Added multiple speed increments for ATB charge time + Changed battle tutorial text to include these new changes + Added a secret dialogue if you are powerfull enough to defeat the training dummy * Changed the outside colour pallette of the game to be less saturated and more lush * Adjusted font size for better readability * New default settings have been applied - Removed waterfall area from postgame - Removed all instances of personally identifiable information - Removed temporary fixes used to aid progression in prerelease versions of the game - Removed TouchUI from settings
Fixes
* Fixed a bug where the game would crash after completion * Fixed a bug where data for the ending cutscene was still present after reloading a finished save * Fixed a crash when trying to battle pepper for the second time * Fixed a bug where the training dummy would only full heal once. * Fixed a bug where terrain would be inpassable when going back to the fallen temple during postgame
Source
Changelog.gg summarizes and formats this update. How we read updates.
