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Steam News22 August 20169y ago

Legend of Miro - Official Launch Today (22 August 2016)

We are happy to let everyone know that the official launch of Legend of Miro is going to be TODAY! It has been a difficult journey, but we managed to get to this point. http://store.steampowered.

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Full Legend of Miro update

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What changed

0 fixes1 addition1 change0 removals
  • Store
  • Gameplay
changedWe are happy to let everyone know that the official launch of Legend of Miro is going to be TODAY! It has been a difficult journey, but we managed to get to this point. http://store.steampowered.com/app/469980/
addedHOW IT ALL STARTEDThe main idea of the game was born after a brainstorming session in which we asked ourselves how can we make a different Indie RPG. We wanted to create something that was not done before, with new storytelling and interactivity elements, but remain an Indie game at its core. We came to the conclusion that what all the Indie RPG games are missing is the interactivity, so we decided to approach the game in a different manner that developers normally do.

Legend of Miro changes

changedWe are happy to let everyone know that the official launch of Legend of Miro is going to be TODAY! It has been a difficult journey, but we managed to get to this point. http://store.steampowered.com/app/469980/
addedThe main idea of the game was born after a brainstorming session in which we asked ourselves how can we make a different Indie RPG. We wanted to create something that was not done before, with new storytelling and interactivity elements, but remain an Indie game at its core. We came to the conclusion that what all the Indie RPG games are missing is the interactivity, so we decided to approach the game in a different manner that developers normally do.

We are happy to let everyone know that the official launch of Legend of Miro is going to be TODAY! It has been a difficult journey, but we managed to get to this point. http://store.steampowered.com/app/469980/

HOW IT ALL STARTED

The main idea of the game was born after a brainstorming session in which we asked ourselves how can we make a different Indie RPG. We wanted to create something that was not done before, with new storytelling and interactivity elements, but remain an Indie game at its core. We came to the conclusion that what all the Indie RPG games are missing is the interactivity, so we decided to approach the game in a different manner that developers normally do.

THE PAST 6 MONTHS

What did these past six months mean for us? I don’t think I can sum everything up in a few words. There were a lot of emotions, stress and disappointments, but also a lot of positive feelings like happiness, satisfaction and a sense of fulfillment. All of these contradictory feelings came almost on a daily basis during the 8-10 hours of daily development. It was a though journey, but from our point of view, it was all worth it and we would do it all over again.

Source

Steam News / 22 August 2016

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