In this update8
Full notes
Full Legend of Krigz update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Legend of Krigz changes
Agents, this update took longer than expected, but it's a major one, and we wanted to make sure it was done properly.
This is an early release, so some things aren't enabled in this update but will be in the next update. We wanted to give you access to what was currently working to not keep you waiting.
New Content
Agents & Abilities
| ROLE | NAME | PRIMARY | SECONDARY | ABILITY |
|---|---|---|---|---|
| Survival | Penny | Striker Carbine | Hardballer | Has all other agents abilities but less effective |
| Medic | Craig | VX-12 Rifle | Viper Sidearm | Heals faster and revive downed Agents |
| Stealth | Jennifer | Striker Carbine | Viper Sidearm | Quieter and quicker movement |
| Engineer | Lawrence | Ravager MK2 | Hardballer | Repairs and crafts at double speed |
*Weapon Names may change in future Updates
*Taylor & Jackson is currently disabled but will be enabled in future updates. We are refining their animations
Difficulties
| LEVEL | INFO | |
|---|---|---|
| Recruit | Low | Easier survival experience |
| Operative | Medium | Slightly easier than default |
| Veteran | Normal | Intended gameplay experience |
| Expert | High | More challenging gameplay |
| Professional | Extreme | Extreme challenge for those who are brave enough |
| Resident | Impossible | 1 life, 7 days. Coming soon near you in theatres |
*Difficulties will be adjusted throughout future patches.
Animations
Weapon Animations
Healing Animation
Stats and Pause Menu Animations
Improvements
HUD UI
The HUD has been updated for better consistency.
Ammo count is now clearer.
Weapon Icons display next to the ammo.
Equipping weapons highlights the border around the ammo and icon.
Opening Stats now shows a new input.
Settings
Main Menu Display Settings have been re-arranged for better accessibility.
Sliders have been enlarged for Mouse Sensitivity.
Debug has been removed in the Pause Menu for a rework.
You can still enable debug in the main menu.
Motion Blur is now disabled by default
Krigz AI
Experimental Mode has been removed.
Day/Night
You can now visibly see shadows move as the day passes.
Option to disable this effect can be found in the settings before Deployment.
It gets darker progressively.
This new system will allow you to change how fast a day passes.
This is still experimental. You can choose the speed in the settings before Deployment.
Slow, Default, Fast, Faster
Fixes
Minor
Fixed an issue where closing the stats menu while walking/sprinting would prevent movement.
Fixed an Audio sound playing when selecting difficulty on Single-Player Deployment screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
