What changed
0 fixes0 additions2 changes0 removals
changedCharacter 1 is about a man who lives a quiet life and suddenly suffers a serious illness of his mother and he needs to earn money to save his mother. The first thing we can see is that this character's only contact is his mother, who is a single parent. His family is not rich and he wants to follow his dreams. When no accidents happen, we find that life can still be lived. But then one day the unexpected arrives and once we have not prepared for everything before and worked hard enough, we are left with tragedy. Isn't the reality harsher than that? When we go to the hospital, we see many people who can't do anything about it. The maximum revenue target in the game is 1 million, but it takes less than 130,000 to save the mother. (Only potent drugs are used to increase the success rate of the operation to 100%.) Some may say the author is sick and deliberately made the player lose his mother. Why always speculate on the author's setting with malice? If I really wanted to make things difficult, I could have raised the cost of the medicine to 500,000 or more. I'm setting a goal that can be easily reached by the average player playing normally. If it feels difficult, it just means that the right way to play the game hasn't been found yet. Another detail here is that if you ask your mother for money up front, the success rate of subsequent surgeries will be reduced, and the more times you ask, the lower the success rate will be. What I am expressing is that every time we ask for something, we have to pay it back later at a high price, we can't ask our loved ones endlessly, no one actually owes us. Another detail in this is that SL cannot change the outcome of whether the operation is successful or not. What's the point of that success rate if you can keep reading the files to make the operation successful? The game can still be restarted, but can reality?
changedCharacter 2 is a key character and she is also the most difficult. I was going to do it as a third one, but some players always said how there was no female character, so I put it as a second one. This character is based on myself, with both parents representing my real parents. But the other male NPCs in it are all bad examples from the internet, I would never get to know these people, and my game is also about wanting people to stay away from these people, not to talk to them, not to affect the game at all, and even to get a better ending. There is also a scammer among them who will cheat money, and in reality we will often see kill pans, specialising in cheating single men and women. It is the hope that you can be wary and not be deceived by sweet words and appearances. If you have a wonderful family, I envy you and you are happy. But the reality is that millions of people do not have a family that can be called happy, and there are even news of parents abusing their children. If you don't have a good family, then don't give up on yourself, working hard can change your life. Whether male or female, everyone is under a lot of pressure to get married when we reach an age where we are pushed to get married, and if we don't have a clear idea of our goals, we are likely to just find someone random and get married. Is that really good? I wanted to give people in distress some strength. There's a special setting in there where a vertical bar appears on the screen when the pressure reaches a certain point. I'm trying to say that mental stress can lead to physical damage and no way to live a normal life. We need to look at mental health, such as depression. Once I saw an animated short film about schizophrenia and I watched it a dozen times because it was just so well done. He showed the helplessness of the patient, trying to get back to a normal life, in a very visual way, and it was very shocking to watch. Character 3 is a relatively easy character to pass, and his plot does not affect the difficulty of the game. The inspiration for this character came from the optimistic handicapped people I often see in the news trying to live their lives. Some have congenital illnesses of their own that prevent them from living like normal people. But they still try to do the best they can in the areas they can. The character has an ending with a girl who is a childhood friend, which is kind of what I aspire to in terms of good feelings.
Legend of Homebody changes
changedCharacter 1 is about a man who lives a quiet life and suddenly suffers a serious illness of his mother and he needs to earn money to save his mother. The first thing we can see is that this character's only contact is his mother, who is a single parent. His family is not rich and he wants to follow his dreams. When no accidents happen, we find that life can still be lived. But then one day the unexpected arrives and once we have not prepared for everything before and worked hard enough, we are left with tragedy. Isn't the reality harsher than that? When we go to the hospital, we see many people who can't do anything about it. The maximum revenue target in the game is 1 million, but it takes less than 130,000 to save the mother. (Only potent drugs are used to increase the success rate of the operation to 100%.) Some may say the author is sick and deliberately made the player lose his mother. Why always speculate on the author's setting with malice? If I really wanted to make things difficult, I could have raised the cost of the medicine to 500,000 or more. I'm setting a goal that can be easily reached by the average player playing normally. If it feels difficult, it just means that the right way to play the game hasn't been found yet. Another detail here is that if you ask your mother for money up front, the success rate of subsequent surgeries will be reduced, and the more times you ask, the lower the success rate will be. What I am expressing is that every time we ask for something, we have to pay it back later at a high price, we can't ask our loved ones endlessly, no one actually owes us. Another detail in this is that SL cannot change the outcome of whether the operation is successful or not. What's the point of that success rate if you can keep reading the files to make the operation successful? The game can still be restarted, but can reality?
changedCharacter 2 is a key character and she is also the most difficult. I was going to do it as a third one, but some players always said how there was no female character, so I put it as a second one. This character is based on myself, with both parents representing my real parents. But the other male NPCs in it are all bad examples from the internet, I would never get to know these people, and my game is also about wanting people to stay away from these people, not to talk to them, not to affect the game at all, and even to get a better ending. There is also a scammer among them who will cheat money, and in reality we will often see kill pans, specialising in cheating single men and women. It is the hope that you can be wary and not be deceived by sweet words and appearances. If you have a wonderful family, I envy you and you are happy. But the reality is that millions of people do not have a family that can be called happy, and there are even news of parents abusing their children. If you don't have a good family, then don't give up on yourself, working hard can change your life. Whether male or female, everyone is under a lot of pressure to get married when we reach an age where we are pushed to get married, and if we don't have a clear idea of our goals, we are likely to just find someone random and get married. Is that really good? I wanted to give people in distress some strength. There's a special setting in there where a vertical bar appears on the screen when the pressure reaches a certain point. I'm trying to say that mental stress can lead to physical damage and no way to live a normal life. We need to look at mental health, such as depression. Once I saw an animated short film about schizophrenia and I watched it a dozen times because it was just so well done. He showed the helplessness of the patient, trying to get back to a normal life, in a very visual way, and it was very shocking to watch. Character 3 is a relatively easy character to pass, and his plot does not affect the difficulty of the game. The inspiration for this character came from the optimistic handicapped people I often see in the news trying to live their lives. Some have congenital illnesses of their own that prevent them from living like normal people. But they still try to do the best they can in the areas they can. The character has an ending with a girl who is a childhood friend, which is kind of what I aspire to in terms of good feelings.
【The following content is from translation software.】 I actually hate to write a detailed description of my game myself, as I'd rather players experience it for themselves. I'm bound to create spoilers, but I wanted to write about it anyway. If you do feel this way after playing it, then we're in the know. If not, that's fine, I probably just did a lousy job.
No need to praise my game either, it does have minimal features and minimal content, but it does have some depth to it. First of all it's not a cheeky game, it contains some harsh real-life issues. I am trying to show the main idea that through personal effort one can escape from suffering.
Character 1 is about a man who lives a quiet life and suddenly suffers a serious illness of his mother and he needs to earn money to save his mother. The first thing we can see is that this character's only contact is his mother, who is a single parent. His family is not rich and he wants to follow his dreams. When no accidents happen, we find that life can still be lived. But then one day the unexpected arrives and once we have not prepared for everything before and worked hard enough, we are left with tragedy. Isn't the reality harsher than that? When we go to the hospital, we see many people who can't do anything about it. The maximum revenue target in the game is 1 million, but it takes less than 130,000 to save the mother. (Only potent drugs are used to increase the success rate of the operation to 100%.) Some may say the author is sick and deliberately made the player lose his mother. Why always speculate on the author's setting with malice? If I really wanted to make things difficult, I could have raised the cost of the medicine to 500,000 or more. I'm setting a goal that can be easily reached by the average player playing normally. If it feels difficult, it just means that the right way to play the game hasn't been found yet. Another detail here is that if you ask your mother for money up front, the success rate of subsequent surgeries will be reduced, and the more times you ask, the lower the success rate will be. What I am expressing is that every time we ask for something, we have to pay it back later at a high price, we can't ask our loved ones endlessly, no one actually owes us. Another detail in this is that SL cannot change the outcome of whether the operation is successful or not. What's the point of that success rate if you can keep reading the files to make the operation successful? The game can still be restarted, but can reality?
Character 2 is a key character and she is also the most difficult. I was going to do it as a third one, but some players always said how there was no female character, so I put it as a second one. This character is based on myself, with both parents representing my real parents. But the other male NPCs in it are all bad examples from the internet, I would never get to know these people, and my game is also about wanting people to stay away from these people, not to talk to them, not to affect the game at all, and even to get a better ending. There is also a scammer among them who will cheat money, and in reality we will often see kill pans, specialising in cheating single men and women. It is the hope that you can be wary and not be deceived by sweet words and appearances. If you have a wonderful family, I envy you and you are happy. But the reality is that millions of people do not have a family that can be called happy, and there are even news of parents abusing their children. If you don't have a good family, then don't give up on yourself, working hard can change your life. Whether male or female, everyone is under a lot of pressure to get married when we reach an age where we are pushed to get married, and if we don't have a clear idea of our goals, we are likely to just find someone random and get married. Is that really good? I wanted to give people in distress some strength. There's a special setting in there where a vertical bar appears on the screen when the pressure reaches a certain point. I'm trying to say that mental stress can lead to physical damage and no way to live a normal life. We need to look at mental health, such as depression. Once I saw an animated short film about schizophrenia and I watched it a dozen times because it was just so well done. He showed the helplessness of the patient, trying to get back to a normal life, in a very visual way, and it was very shocking to watch. Character 3 is a relatively easy character to pass, and his plot does not affect the difficulty of the game. The inspiration for this character came from the optimistic handicapped people I often see in the news trying to live their lives. Some have congenital illnesses of their own that prevent them from living like normal people. But they still try to do the best they can in the areas they can. The character has an ending with a girl who is a childhood friend, which is kind of what I aspire to in terms of good feelings.
There are players in the game reviews who share their lives, and I'm glad you're opening up to a stranger about your personal stories. I also have a college roommate who lost her own mother to an illness in high school and she is very optimistic and I admire her for that. In fact, there are many families like this in our lives. There will always be a lot of sadness in life and we have to be strong. We cannot ignore the reality of those who are suffering just because we are happy.