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Steam News16 December 201312y ago

Hotkeys and Game Modes! Version Tormenter is out!

In honor of the 1 year anniversary of our Kickstarter getting 650% funded, Version Tormentor is now live!

Full notes

Full Legend of Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions2 changes0 removals
  • Gameplay
  • Fixes
addedAdded Holiday Stuff!
addedAdded a help screen
addedAdded game modes: Impossible, Seed, and Daily Dungeon
addedAdded Dungeon Tiles
addedAdded Inventory Hotkeys
addedAdded Enable\Disable 60fps Target frame rate

Legend of Dungeon changes

addedAdded Holiday Stuff!
addedAdded a help screen
addedAdded game modes: Impossible, Seed, and Daily Dungeon
addedAdded Dungeon Tiles
addedAdded Inventory Hotkeys

In honor of the 1 year anniversary of our Kickstarter getting 650% funded, Version Tormentor is now live! Since Legend of Dungeon's release in September, we've been working on the features we promised to our Kickstarter backers, and a few features we wanted simply because we love you all and want the game to be the best it can be. This update brings you additional game modes: Impossible mode, Daily Dungeon, and Seeds(non random), a few more Dungeon tiles, 2 Hot-keys for your inventory(so redefine your controls!), and a help screen! You might also stumble across a bit of holiday cheer in your travels. Thank you to everyone for being kind enough to try our game, and a huge thank you to those that Kickstarted us, for the immense support! May your deaths be swift and plentiful! -Robot and Kitty @robotloveskitty P.S. Happy Zombiemass! Change Log, Version Tormenter:

  • Revised Menu

  • Added Holiday Stuff!

  • Added a help screen

  • Added game modes: Impossible, Seed, and Daily Dungeon

  • Added Dungeon Tiles

  • Added Inventory Hotkeys

  • Door use now gradually colors doors

  • Added Enable\Disable 60fps Target frame rate

  • Fixed the Book of the Devil summon bug

  • Improved switch hitbox (so its easier to hit with most weapons)

  • Fixed monsters from the previous room making aggro noises

  • Moved the first step for downward stairs

  • Fixed a handful of colliders

Source

Steam News / 16 December 2013

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