Full notes
Full Legend of Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Legend of Dungeon changes
In honor of the 1 year anniversary of our Kickstarter getting 650% funded, Version Tormentor is now live! Since Legend of Dungeon's release in September, we've been working on the features we promised to our Kickstarter backers, and a few features we wanted simply because we love you all and want the game to be the best it can be. This update brings you additional game modes: Impossible mode, Daily Dungeon, and Seeds(non random), a few more Dungeon tiles, 2 Hot-keys for your inventory(so redefine your controls!), and a help screen! You might also stumble across a bit of holiday cheer in your travels. Thank you to everyone for being kind enough to try our game, and a huge thank you to those that Kickstarted us, for the immense support! May your deaths be swift and plentiful! -Robot and Kitty @robotloveskitty P.S. Happy Zombiemass! Change Log, Version Tormenter:
Revised Menu
Added Holiday Stuff!
Added a help screen
Added game modes: Impossible, Seed, and Daily Dungeon
Added Dungeon Tiles
Added Inventory Hotkeys
Door use now gradually colors doors
Added Enable\Disable 60fps Target frame rate
Fixed the Book of the Devil summon bug
Improved switch hitbox (so its easier to hit with most weapons)
Fixed monsters from the previous room making aggro noises
Moved the first step for downward stairs
Fixed a handful of colliders
Source
Changelog.gg summarizes and formats this update. How we read updates.
