Update log
Full Legend Battles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Security
- Server
- Maps
Dear Legends,
Thank you so much for your active participation in the Legend Battles Playtest. We were impressed and delighted by your numbers, with several thousand of you downloading the app from Steam. Unfortunately, due to infrastructure sizing issues, most of the testing had to stop there. We noted the few problems encountered during gameplay and resolved them all in the following days.
Playtest dates and times
In the Americas, the first day of testing will begin on Friday, November 14, at 8:00 PM in New York and 5:00 PM in San Francisco, and will last two days.
In the rest of the world, the first day of testing will begin on Saturday, November 15, at 9:00 AM in Beijing, 4:00 AM in Moscow and Istanbul, 2:00 AM in Paris, and 1:00 AM in London, and will last two days.
Rewards for this first Playtest day with code 8965:
Rewards for the second Playtest day with code 8563:
Legend Battle works well
Now, the app installs automatically, login and game launch on our cloud infrastructure cover all regions, and the app is working well.
Better lobby UI & denser Aurora urbanism
We closed the Playtest this morning and will reopen it this Saturday, November 15th. In the meantime, we are working on improving the lobby user interface and further increasing the urban density of Aurora Island.
Offline solo and online co-op Battle Royale
Following requests from many of you, we will be adding two new innovative modes offering the full functionality of multiplayer Battle Royale for this Saturday's Playtest, November 15th:
Solo Battle Royale against NPCs in offline mode.
Co-op Battle Royale against NPCs in online mode.
Of course, the classic multiplayer Battle Royale also awaits you, for elite shooters.
We have compiled different Steam gameplay sessions from several players in the following video
Here is the current situation, presented with complete transparency
Automatic Easy Anti-Cheat system installation: The installation process is straightforward and automatic, requiring no intervention from you.
Login to our servers: Our global coverage allows you to connect to our AWS Gamelift servers from anywhere in the world.
Idle graphics: You must use up-to-date graphics card drivers which will meet the requirements of Unreal Engine 5.6, as confirmed by Google Gemini.AI-powered.
Upscaling and frame generation solutions: Legend Battles natively implements Deep Learning Super Sampling in the form of a series of AI DLNN systems that work together to improve performance, enhance image quality and reduce latency, including DLSS4 for NVIDIA RTX video cards, AMD's FidelityFX Super Resolution (FSR) 4 for Radeon RX video cards and Intel XeSS (Xe Super Sampling) for Intel Arc A and B video cards.
System requirements for Legend Battles with Unreal Engine 5.6: We use Unreal Engine 5.6's Lumen, Nanite, and Ray-tracing most advanced technologies, which consume a significant amount of memory, to deliver exceptional, even unprecedented, graphics for Legend Battles. We've chosen to offer you the best of current and future technologies, but this comes at a cost:
Your graphics card must have at least 8 GB of VRAM.
Your computer's RAM must be at least 24 GB.
- New app soon available for November 15 PlaytestThe updated Legend Battles app works wonderfully, including, among other things, the Aurora map with a strong science fiction and cyberpunk urbanism, hundreds of Metahumans, their interchangeable clothing with millions of combinations, tens of thousands of partially or totally destructible vehicles and a wide range of tens of thousands of professional weapons.
System requirements
See you on Saturday,
Source
