Update log
Full Legend Battles update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Legends,
Extracted changes
- Gameplay
- Performance
- Store
- Server
- Maps
The wait is over! The Legend Battles Playtest opens this Saturday, November 1st (EMEA and APAC date) – Friday, October 31st (America date) for 9 days. You’re invited to be among the first to step into our next-generation Battle Royale.
During the Legend Battles Playtest, all cosmetics are unlocked, from MetaHumans to outfits, weapons and vehicles, free for everyone! Step into the battlefield fully equipped and fight with style, no grind, no limits!
Win exclusive rewards during the 9 days of Grand Opening:
Rewards for the first day's round with code 8965.
Rewards for the second day's round with code 7532.
Rewards for the third day's round with code 8563.
Dates and times of the 3 Playtest rounds depending on your geography:
In the Americas, the first round of testing will begin on Friday, October 31, at 9:00 PM in New York and 6:00 PM in San Francisco, and will last three days. Two further rounds of testing will follow consecutively, each lasting three days.
In the rest of the world, the first round of testing will begin on Saturday, November 1, at 9:00 AM in Beijing, 4:00 AM in Moscow and Istanbul, 2:00 AM in Paris, and 1:00 AM in London, and will last three days. Two further rounds of testing will follow consecutively, each lasting three days.
Jump in whenever you can, every match matters!
Explore Massive Worlds
You’ll begin your journey on the island of Aurora with fully explorable terrain. From detailed interiors and rooftops to towering landscapes, every corner is built with combat in mind.
Powered by Unreal Engine 5.6
Legend Battles harnesses the latest shooter technologies with Unreal Engine 5.6, bringing MetaHumans, hyper-realistic visuals, Lumen, Nanite, Chaos, MetaSounds and next-gen gameplay to life like never before.
Multiplayer Across Borders
We’re building something ambitious: smooth, global multiplayer battles powered by AWS GameLift. This ensures the best cloud services for performance and scalability, but with such advanced systems, we kindly ask for your patience —your feedback will be crucial to help us refine stability and gameplay balance across different regions.
Hardware and software requirements for the app:
Play, Test, Win… and Trade
By joining the Playtest, you won’t just be testing the future of Legend Battles, you’ll also unlock exclusive rewards like outfits, weapon skins, and vehicles. Even better: these can be listed on the Steam Community Marketplace, meaning your victories in Legend Battles could also bring you real-world value. Who knows—your favorite skin might even pay for your next Battle Pass (or a coffee and cake)!
Why Legend Battles Is a True AAA Game
We know you might be wondering who we are and how such a massive project was achieved. The answer: a huge investment, a global network of talent, and years of relentless work.
Massive Budget
We’ve invested tens of millions of dollars into Legend Battles, funded in part by the success of earlier projects like Boobuz (50M downloads). And this is only the beginning—our reserves ensure the future of the project is secure.
Large Development Team
No single studio could create a world of this scale alone. We brought together thousands of developers, artists, and creative studios under one vision, orchestrated as a single effort. The result: the largest game ever built on Unreal Engine 5.6, with a 400 km² map, hundreds of cities, thousands of buildings—all fully furnished and handcrafted by humans, not AI.
High Production Value & Scope
Built with the most advanced UE5.6 systems—MetaHumans with
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