In this update1
Full notes
Full Legacy of Sin: Blood Oath update
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Repeated intro
Hello warriors!
What changed
- UI and audio
- Compatibility
- Performance
- Gameplay
Legacy of Sin: Blood Oath changes
This is William, the solo developer responsible for the Legacy of Sin series. I would like to sincerely thank everyone for the support and encouragement from the community throughout all these years. This project has been a long and difficult journey, but also a very rewarding one.
It started in a simple way with The Father Sacrifice, featuring only three hero options and a few enemies. Later, with Blood Oath, I implemented a large part of the combat system, expanding both heroes and enemies. Finally, in Ill-Boding, I was able to fully achieve the original vision I had for the project, without leaving any detail behind.
Now, I see the need to update the older projects so they can finally reach their full potential.
🔥 This update includes:
Fixes for all bugs reported by the community over the past years
Updated audio, providing a better and more immersive story experience
Controller Support
Addition of all playable heroes, greatly improving the battle experience
Game optimization using the Addressables system, making the game much lighter and more stable
Many other improvements and achievements made throughout this journey
All of these features are now implemented in this title. This update is intended to be the final major update of the game, so that I can move on to new projects — with the exception of fixes for any new bugs discovered by our community. If you enjoyed the improvements, please consider leaving a positive review. It helps a lot and truly supports this journey.
💬 If you encounter any issues or would like to share feedback, join our Discord: 👉
Your support and feedback continue to shape the evolution of the game. Thank you very much for being part of this project, and I invite you to revisit the title and experience all the changes.
Source
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