Full notes
Full Left 4 Dead 2 update
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What changed
- Performance
- Maps
- Security
- Server
An update has been released for Left 4 Dead 2.
- Fixed several exploits reported via HackerOne. - Fixed controller navigation in some menus. - Fixed not being able to open the train door in Crash Course when playing the Tank Run Mutation. - Only the original attacker gets credited for damage caused by exploding props. - Restored the knife's original horizontal swing trajectory. - Fixed incorrect instructor lesson bindings for the Tank. - Fixed LDR skybox rendering on low shader settings.
New response criteria: - "TankActive"- 0 means no Tank aggro, 1 means Tank is aggro. - "Chapter" - 0 is first map of mission.
New Script Functions: - "AreAllSurvivorsInBattlefield" - Returns true if all Survivors are in the battlefield - "GetClosestCharacterWhoIsIT" - Returns the closest character who is IT - "GetClosestSurvivor" - Returns the closest Survivor to the passed origin - "GetHighestFlowSurvivor" - Returns the Survivor with the highest flow - "GetLowestFlowSurvivor" - Returns the Survivor with the lowest flow - "GetRandomSurvivor" - Returns a random Survivor
Maps and Mutations:
Dead Center Map 1
- Restored window clip-hang bugs that were patched with TLS to re-allow access to the rooftop in Coop mode. - Versus: Tank will now only spawn after Survivors have exited the elevator, and no later than leaving the kitchen.
Map 3
- Blocked a stuck spot at vending machine alternative path.
Dark Carnival Map 1
- Patched a rarer stuck spot at the swamp's cargo container. - Patched an elaborate SI out of bounds exploit.
Map 5
- Addressed some issues with "THE MAIN ATTRACTION" Achievement by adding more triggers so it no longer fails if any Survivor disconnects or goes idle while on stage.
Swamp Fever Map 1
- Patched janky ladder near the ferry event. - By popular community request the TLS Swamp gator is now canonically named Fred.
Map 2
- Blocked a stuck spot behind some rocks at the start near the parachutist. - Blocked a stuck spot on a cypress knee near the parachutist area dock.
Map 3
- Blocked stuck spots at two sets of cypress knees around the event start area. - Versus: Blocked a stuck spot for SI behind a bush to the left of the first bridge upon entering the water. - Versus: Blocked a stuck spot for SI in the bush near the lantern/event start. - Versus: Improve SI clipping of first ladder outside saferoom to allow drop through a large gap. - Versus: Moved a TLS Infected ladder out of the Survivor's way at the start.
Map 4
- Versus: Blocked a stuck spot for SI behind a bush in the back of the enclosed hedge area.
Hard Rain Map 2: - Restored a shortcut that was patched with TLS; instead fixed the soft-lock where Survivors cannot progress if one player skipped the elevator.
The Parish Map 2
- Eliminate a stuck spot that a previous ladder patch created.
Map 3
- Versus: New ladder in far corner of manhole drop area to fix stuck .
Map 4
- Versus: Reduced a jet strike trigger after the balcony drop that previously dealt 25 damage per touch (75 total) to Survivors, down to only 2 damage per touch to behave like the other triggers.
The Passing Map 1
- Blocked a stuck spot in a corner behind a floodlight in the top floor after the alarm cars.
Map 2
- Fixed collision issue with clips on the stairs by the saferoom that caused noticeable teleporting when not on a local server.
The Sacrifice Map 2: - Versus: Delete func
Source
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