Full notes
Full Left 4 Dead 2 update
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What changed
- Performance
- Gameplay
- Maps
- Events
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Made all mutations accessible from the main menu
CRASH COURSE
Crash Course 1: - Fixed survivors being able to climb into infected-only territory from the top of the white truck in the early alley. - Survivors can no longer leave the map bounds near the riverfront. - Closed off a shortcut method to bypass the howitzer event.
Crash Course 2: - Survivors can no longer jump on the generators in the finale area.
DEATH TOLL
Death Toll 1: - Moved car near the tunnel entrance away from the drooping traffic light, as standing on parts of the car near the traffic signal could put you into a permanently stuck position. - Moved a traffic sign that allowed survivors to climb the drooping traffic light prop up to the top of the tunnel entrance.
Death Toll 2: - Added an infected ladder leading in to the upper pipe in the large drain room. - Survivors should no longer be able to cross the bridge-lowering event before the bridge has fully lowered. - Survivors should no longer be able to access the infected-only areas toward the end of the level. - Survivors should no longer be able to leave the playable areas of the map from the areas beyond the saferoom.
Death Toll 3: - Added "Checkpoint" flag to the nav square at the end of the intro saferoom to prevent versus rounds from starting when survivors stand next to the door. - Removed a nav square by the next-level saferoom door to prevent infected players from standing there to prevent the round ending. - Tweaked saferoom level transition trigger brushes to prevent infected players outside of the saferoom preventing the transition.
Death Toll 4: - Players can no longer access the right-hand corner just outside the starting saferoom. This is to address a permanent-stuck spot when the saferoom door is opened. - Survivors can no longer climb over the van in the ally leading to the onslaught area, which allowed them to skip most of the level. - Survivors should no longer be able to leave the map/enter infected-only areas outside of the onslaught even street.
Death Toll 5: - Made the roof of the picnic area inaccessible to survivors. This resolves an invincible spot. - Players can no longer jump on the electric box prop facing the water on the side of the lakehouse.
DEAD AIR
Dead Air 1: - Moved a bookshelf in front of the window in the second interior area (before the ladder climb) to prevent players from skipping parts of the level.
Dead Air 2: - Move the trailer below the office building out of jumping range to prevent players skipping the offices.
Dead Air 3: - Moved the fence and fence-climbing props at the entrance to the construction yard further back into the alleyway. - Several tweaks to the area near the construction yard to prevent survivors from setting off the barricade fire event before they enter the event arena. - Boarded up a window in the construction yard to address survivors accessing an invincible area. - Survivors should no longer be able to jump over the barricade.
Dead Air 4
- Infected players should no longer get stuck climbing over the rubble that divides the start of the map from the balcony leading to the escalator side .
Dead Air 5
- Fixed a visual bug caused
Source
Changelog.gg summarizes and formats this update. How we read updates.
