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Steam News17 February 201214y ago

Left 4 Dead 2 Update Released

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: General: -Fixed missing steam avatars in transition panel.

Full notes

Full Left 4 Dead 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition1 change1 removal
  • Balance
  • Performance
  • Events
  • Fixes
  • Security
  • Gameplay
changedGeneral: -Fixed missing steam avatars in transition panel. -Witches on fire will now continue to attack instead of sometimes flailing around aimlessly. -When infected players slash at a jockeyed survivor, all damage will be applied to the survivor and not the jockey. -Added some missing music files for the L4D1 campaigns.
fixedCrash Course 1: -Rescue closet doors that are blocked in versus are now inaccessible to both teams. -Fixed the area portals near the howitzer event. Players should now be able to see through the infected-broken holes in the walls properly.
removedCrash Course 2: -Rescue closet doors that are blocked in versus are now inaccessible to both teams. -Removed a bad item cluster in the finale which was causing too many items to spawn.
fixedDead Air 3: -Fixed an AI bot pathing issue with climbing the fence leading into the construction yard. -Removed the ability to climb an electric box prop near the barricade in the construction yard. It should no longer be possible to skip the barricade event. -Added an infected ladder to some pipes on the far side of the barricade to create a route for player infected on that side to easily enter the construction yard.
fixedBlood Harvest 5: -Fixed a potential bug for low-end machines where certain walls and textures near the starting safe room would vanish in certain views.
fixedCold Stream 2: -Moved the magnum near the start of the map, nearer to the other tier 2 weapons. -Tier 2 weapons near the start of the map are no longer single-spawn. -Adjusted cars and road props to reduce the chances of players getting caught on geometry. -New infected ladders added. -Added a weapon spawn in the tent on the barrel explosion bridge. -Fixed an exploit that allowed survivors to climb the tent on the bridge to skip the barrel explosion event. -Added an M60 under the barrel explosion bridge. -There are now slightly more infected coming at slightly faster intervals during the end-level onslaught. -Fixed a bug where players and infected could get caught in the geometry along the walls in the tunnel leading to the stairwell during the onslaught. -Several minor visual tweaks and bug fixes for performance throughout the map. -Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map. -Fixed several spots where players and AI could get stuck.

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General: -Fixed missing steam avatars in transition panel. -Witches on fire will now continue to attack instead of sometimes flailing around aimlessly. -When infected players slash at a jockeyed survivor, all damage will be applied to the survivor and not the jockey. -Added some missing music files for the L4D1 campaigns.

Crash Course 1: -Rescue closet doors that are blocked in versus are now inaccessible to both teams. -Fixed the area portals near the howitzer event. Players should now be able to see through the infected-broken holes in the walls properly.

Crash Course 2: -Rescue closet doors that are blocked in versus are now inaccessible to both teams. -Removed a bad item cluster in the finale which was causing too many items to spawn.

Dead Air 3: -Fixed an AI bot pathing issue with climbing the fence leading into the construction yard. -Removed the ability to climb an electric box prop near the barricade in the construction yard. It should no longer be possible to skip the barricade event. -Added an infected ladder to some pipes on the far side of the barricade to create a route for player infected on that side to easily enter the construction yard.

Blood Harvest 4: -Widened the gap in the railing on the final bridge. -Falling off the cliff or the final bridge is now fatal to both teams.

Blood Harvest 5: -Fixed a potential bug for low-end machines where certain walls and textures near the starting safe room would vanish in certain views.

Cold Stream 1: -There is now only a single hunting rifle in the cabin after the rope bridge.

Cold Stream 2: -Moved the magnum near the start of the map, nearer to the other tier 2 weapons. -Tier 2 weapons near the start of the map are no longer single-spawn. -Adjusted cars and road props to reduce the chances of players getting caught on geometry. -New infected ladders added. -Added a weapon spawn in the tent on the barrel explosion bridge. -Fixed an exploit that allowed survivors to climb the tent on the bridge to skip the barrel explosion event. -Added an M60 under the barrel explosion bridge. -There are now slightly more infected coming at slightly faster intervals during the end-level onslaught. -Fixed a bug where players and infected could get caught in the geometry along the walls in the tunnel leading to the stairwell during the onslaught. -Several minor visual tweaks and bug fixes for performance throughout the map. -Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map. -Fixed several spots where players and AI could get stuck.

Cold Stream 3: -Added a new, much more obvious path across the tanker explosion gap. -Tweaked the wooden catwalk area following the tanker explosion to make it easier for survivor and infected AI, as well as infected players, to navigate. -The water now has a new texture effect which will work on low end machines.

Cold Stream 4: -Fixed a melee weapon that liked to spawn inside of a table near the start of the map. -Fixed a case where AI infected would sometimes get stuck trying to mount the drain to climb up toward the start of the map. -Consolidated items in the tank fight area at the halfway point. -Altered tank fight area in the stream so that AI tanks don’t spawn in nearly useless/sitting duck

Source

Steam News / 17 February 2012

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