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Steam News27 January 201214y ago

Left 4 Dead 2 Update Released

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Item density revision - Various minor bugs fixed.

Full notes

Full Left 4 Dead 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition0 changes0 removals
  • Fixes
  • Security
  • UI and audio
  • Gameplay
fixedItem density revision - Various minor bugs fixed.
fixedDead Air 2 – The Crane: - Fixed bug where the tooltip for the Crane Event would appear near the start of the map instead of near the crane. - Fixed an exploit where survivors could skip the crane event by jumping onto the fence and across the gap. - Removed hotel luggage carts to prevent survivors from having their progress blocked. - Removed an exploit where survivors were able to jump from the roofs following the crane to the ground, skipping the office section entirely.
fixedDead Air 3 – The Construction Site: - Fixed a case where an SI ladder was being blocked by a door prop in the construction site. - Fixed an invisible wall in a rescue closet in the construction site.
fixedDead Air 4 – The Terminal: - Fixed a bug where the Van event tooltip would appear at the start of the map, instead of when nearing the van itself. - Tweaked van event start so that the horde begins after the van begins to make noise, not before. - Added tooltip to prompt players to fight to the safe room when the onslaught begins.
addedDead Air 5 – Runway Finale: - Added an info_director entity. - Swapped out L4D2 mounted gun for the L4D1 mini-gun.
fixedDeath Toll 5 – Boat House Finale: - Fixed a bug where the survivor closet doors near the finale could not be broken by infected players until the finale started.

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Item density revision - Various minor bugs fixed.

Dead Air 2 – The Crane: - Fixed bug where the tooltip for the Crane Event would appear near the start of the map instead of near the crane. - Fixed an exploit where survivors could skip the crane event by jumping onto the fence and across the gap. - Removed hotel luggage carts to prevent survivors from having their progress blocked. - Removed an exploit where survivors were able to jump from the roofs following the crane to the ground, skipping the office section entirely.

Dead Air 3 – The Construction Site: - Fixed a case where an SI ladder was being blocked by a door prop in the construction site. - Fixed an invisible wall in a rescue closet in the construction site.

Dead Air 4 – The Terminal: - Fixed a bug where the Van event tooltip would appear at the start of the map, instead of when nearing the van itself. - Tweaked van event start so that the horde begins after the van begins to make noise, not before. - Added tooltip to prompt players to fight to the safe room when the onslaught begins.

Dead Air 5 – Runway Finale: - Added an info_director entity. - Swapped out L4D2 mounted gun for the L4D1 mini-gun.

Death Toll 5 – Boat House Finale: - Fixed a bug where the survivor closet doors near the finale could not be broken by infected players until the finale started.

Source

Steam News / 27 January 2012

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