What changed
0 fixes2 additions2 changes0 removals
changedWe're currently getting back to the more standard workflow in order to prepare improvements for the game based on your feedback. Today we've started work on some UX for the syllables' selection for some rare cases when the players are using their XBox controllers and we're working on some improvements on the number of additional parametrization options for the Settings screen.
addedAs for our next plans - after our initial patches will be released, our next plans are to create a new set of levels for the game. We're planning to create new type of a high-level, group category, to be able to create bigger sets of levels grouped under a same, similiar theme and to open the game for better difficulty parametrization.
changedBased on our currently collected feedback we've noticed that our players strongly differ in their knowledge levels, especially for the newly learnt languages, and being able to smoothen the learning curve of the game will be one of our future close for the closest game expansions.
addedAnd to finish up - thank you again for your interest in our game! We'll be posting regular updates to let you know how the progress is going and what new functions are being added to keep you in the loop as the game will be expanding :)
Learn Words - Use Syllables changes
changedWe're currently getting back to the more standard workflow in order to prepare improvements for the game based on your feedback. Today we've started work on some UX for the syllables' selection for some rare cases when the players are using their XBox controllers and we're working on some improvements on the number of additional parametrization options for the Settings screen.
addedAs for our next plans - after our initial patches will be released, our next plans are to create a new set of levels for the game. We're planning to create new type of a high-level, group category, to be able to create bigger sets of levels grouped under a same, similiar theme and to open the game for better difficulty parametrization.
changedBased on our currently collected feedback we've noticed that our players strongly differ in their knowledge levels, especially for the newly learnt languages, and being able to smoothen the learning curve of the game will be one of our future close for the closest game expansions.
addedAnd to finish up - thank you again for your interest in our game! We'll be posting regular updates to let you know how the progress is going and what new functions are being added to keep you in the loop as the game will be expanding :)
Hi everyone!
We're excited about our game's release and that there are already people invested into the game, having fun and providing us with valuable feedback :)
We're currently getting back to the more standard workflow in order to prepare improvements for the game based on your feedback. Today we've started work on some UX for the syllables' selection for some rare cases when the players are using their XBox controllers and we're working on some improvements on the number of additional parametrization options for the Settings screen.
As for our next plans - after our initial patches will be released, our next plans are to create a new set of levels for the game. We're planning to create new type of a high-level, group category, to be able to create bigger sets of levels grouped under a same, similiar theme and to open the game for better difficulty parametrization.
Based on our currently collected feedback we've noticed that our players strongly differ in their knowledge levels, especially for the newly learnt languages, and being able to smoothen the learning curve of the game will be one of our future close for the closest game expansions.
And to finish up - thank you again for your interest in our game! We'll be posting regular updates to let you know how the progress is going and what new functions are being added to keep you in the loop as the game will be expanding :)