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Steam News5 December 20257mo ago

🍂 December Update: Lighting Rework, Shredder Boosts and What’s Coming Next

🍂 Hello fellow Leaf Blowers! We wanted to give you an update as we enter December.

In this update1

Full notes

Full Leaf Blower Co. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Compatibility
  • Events
changedWe wanted to give you an update as we enter December.We've been looking to your feedback and have begun the extensive process of reworking the lighting system of Leaf Blower, as we think that's the culprit behind a significant proportion of the crashes, stuttering and other performance issues. More on that below! But in the mean-time we've got a few key notes for you in this update:
changedWe wanted to give you an update as we enter December.The Shredders will now be able to return to their full Dev tool glory for all players upon reaching Day 11. Once you finish the last Campaign Job, you'll see new upgrades in the shop to buy for each Shredder to ramp up their capacity; we think this is a good middle ground between keeping the intended experience but also allowing our players to play how you want. Let us know your thoughts!
changedWe wanted to give you an update as we enter December.We've also put a lot of work into the collision detection in every level, which should hopefully address those pesky leaves making their way out of bounds! ❗ A word of warning though: pushing leaves against walls with your almighty rake has the highest chance of leaves exiting the play area, so we'd suggest avoiding this where possible.
addedWe wanted to give you an update as we enter December.So that's what we've added now. Here's what's to come (apologies, some of this is unavoidably technical):
changedWe wanted to give you an update as we enter December.Switching from Lumen/Nanites to prebaked scenes. This should increase performance and decrease GPU cost.
changedWe wanted to give you an update as we enter December.Converting from DirectX12 to DirectX11 compatibility, which should significantly increase performance on older and lower spec machines.

Leaf Blower Co. changes

changedWe've been looking to your feedback and have begun the extensive process of reworking the lighting system of Leaf Blower, as we think that's the culprit behind a significant proportion of the crashes, stuttering and other performance issues. More on that below! But in the mean-time we've got a few key notes for you in this update:
changedThe Shredders will now be able to return to their full Dev tool glory for all players upon reaching Day 11. Once you finish the last Campaign Job, you'll see new upgrades in the shop to buy for each Shredder to ramp up their capacity; we think this is a good middle ground between keeping the intended experience but also allowing our players to play how you want. Let us know your thoughts!
changedWe've also put a lot of work into the collision detection in every level, which should hopefully address those pesky leaves making their way out of bounds! ❗ A word of warning though: pushing leaves against walls with your almighty rake has the highest chance of leaves exiting the play area, so we'd suggest avoiding this where possible.
addedSo that's what we've added now. Here's what's to come (apologies, some of this is unavoidably technical):
changedSwitching from Lumen/Nanites to prebaked scenes. This should increase performance and decrease GPU cost.

🍂 Hello fellow Leaf Blowers!

We wanted to give you an update as we enter December.

We've been looking to your feedback and have begun the extensive process of reworking the lighting system of Leaf Blower, as we think that's the culprit behind a significant proportion of the crashes, stuttering and other performance issues. More on that below! But in the mean-time we've got a few key notes for you in this update:

  • The Shredders will now be able to return to their full Dev tool glory for all players upon reaching Day 11. Once you finish the last Campaign Job, you'll see new upgrades in the shop to buy for each Shredder to ramp up their capacity; we think this is a good middle ground between keeping the intended experience but also allowing our players to play how you want. Let us know your thoughts!

  • We've also put a lot of work into the collision detection in every level, which should hopefully address those pesky leaves making their way out of bounds! ❗ A word of warning though: pushing leaves against walls with your almighty rake has the highest chance of leaves exiting the play area, so we'd suggest avoiding this where possible.

  • And of course, there have been numerous small tweaks, fixes and alterations to make the game feel as smooth as possible.

So that's what we've added now. Here's what's to come (apologies, some of this is unavoidably technical):

  • Switching from Lumen/Nanites to prebaked scenes. This should increase performance and decrease GPU cost.

  • Converting from DirectX12 to DirectX11 compatibility, which should significantly increase performance on older and lower spec machines.

  • Locking frame rates within game engine, as V-Sync doesn't always help here, which should help with overheating.

  • Steam Deck specific performance improvements;

  • Steam Cloud saves;

  • More content! In addition to getting the above core fixes (and more) we'll be adding new levels and additional gameplay appropriate for the winter season!

Thank you for being with us on the journey so far, we hope that you'll stick with us as we continue to make Leaf Blower bigger & better, so it can be the game our players really deserve! 💚

Looking for more?

Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.

Cursed Words

Source

Steam News / 5 December 2025

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