Update log
Full Lazy Train Game update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Store
Let's dive right in with the upcoming features and changes that are slated for late June!
Props
Some of you might have played a much earlier version of Lazy Train Game that included props that you could decorate with. I had removed them at one point to make sure I could focus on the core gameplay. Now that the game is in a pretty good place, it seems like a good time to add them back in. They will also be scattered throughout the game as collectibles.
Image courtesy of Bublets Gaming. Check out his channel on YouTube!
Updated Scenarios
Since there are more collectible items, it only made sense to make some of them challenging to get to! All three scenarios have been updated with new track placement locations and challenges. Thanks again to Bublets Gaming for giving some awesome ideas and finding some good locations to hide some of the collectibles.
Key Bindings
Several people asked for this, and I know it's important to many people. So, here it is!
Nerfed Auto Collectors
Auto collectors used to simply collect resources and store them in any storage unit. Some people brought this up in Steam Discussions, and even I thought this was pretty goofy to do this, but didn't have time to change it before release. Now how auto collectors work is they will only auto collect resources for storage units that are connected to the auto collector, or each other, as long as they continue to be the same resource type. So, if it's a wood collector and it has a wood storage next to it, and if that wood storage unit had another wood storage connected to it, then it will auto collect for those two storage units. If there is a non wood storage unit at any point it will break the chain and anything beyond that will not auto collect.
Curved Storage Tracks!
This feature has also been requested by several people. With the change to auto collectors, this seemed like an obvious next addition. You will also be able to have fabricators in much tighter areas without running out of room to place storage units. Simply wrap the connected storages around a curve.
As you can see in this screenshot, the fabricators are using storage tracks that go around a curve.
Those are the major things for now. There will be other small changes and improvements.
For a quick ending note, as a small team if you've enjoyed the game, leaving a review helps us immensely with Steam's visibility. Special thanks to everyone who wrote a review, getting us to 10 reviews! I am very thankful!
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