Update log
Full Lazy Train Game update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Store
- Fixes
- Performance
Lazy Train Game - Latest Updates
Trains
You can now have multiple trains running! Many people have asked for this and it's something I've wanted to add for a long time.
Actually, the code for this was already in the game, but I needed to work out some issues with it. You might have experienced this since there a bug that allowed the trains to spawn on load if you had additional stations placed.
As a pacing solution, train stations now cost more with each additional station purchased.
Camera Improvements
When placing tracks or props the camera no longer rotates keeping the object centered. Instead the camera rotation is locked so you can freely place the track or prop.
A toggle is now available in the options menu that will allow the camera to move in the direction it's pointing instead of maintaining it's height while moving. For instance, if you point the camera straight down and press forward it will go down toward the ground. By default, it will not go down, but will go in the horizontal direction it's pointing.
Living Room (Preview)
There's a preview of a new living room scene. Warning: This scene might change significantly before the full release of the game.
There's currently no golden caboose in this scene and therefore no way to complete it.
[carousel][/carousel]
UI Improvements
Pressing the escape key will back out of actions and menus as expected. For instance, previously if you had a track that you were placing and hit the escape key to drop it, the main menu would show. Now, it will cancel placing that track. If you press escape again it will then open the menu.
Resource amounts now show with their maximum amounts. Previously they would only show how much you had stored, but not how much you could store in total.
Lots of bug fixes!
I don't want to write anything more than that, but the release notes are below if you'd like to see what has been fixed.
Lazy Train Game will be released in Early Access
Many of the improvements in this release and in many releases past are thanks to the feedback of the community. Over the last few months I have been more and more convinced that this game is a perfect fit for Early Access. So, I've decided to release the game in Early Access at some point early next year.
Release Notes
0.6.0 - Release Notes
Multiple trains now spawn in and out based on their station.
Camera no longer rotates when placing items, making it easier to place items.
Storage totals now show at the top of the screen.
Split tracks are now named Switch tracks.
Created an additional camera movement mode to the Options menu.
- In this option the camera moves in the direction it is pointing when in free camera mode.
The escape key now handles edit tracks, panels, then main menu instead of going straight to the main menu.
Fixed a bug where a train station couldn't be removed when loading back into the scene.
Added messaging and graphical updates when collecting the golden caboose. (not reachable in demo)
Added an "in development" living room scenario. (not available in demo)
Moved sellers under their own filter.
Added an objective for multiple trains running.
Placing additional stations now increases cost per station.
Implemented a global crash logger in order to help find and fix bugs.
Fixed a loading crash bug.
Fixed the message displayed when colored attachments don't match.
Fixed colored attachments to
Source
