Full notes
Full Lazy Galaxy 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Security
- Balance
Lazy Galaxy 2 changes
Thank you so much for playing the game and providing more feedback on it. Thanks to your suggestions and reports, we've listed the immediate changes that we wanted to make.
Here's the full list of fixes and adjustments:
Added an Ascension upgrade to start with kitchens unlocked
The insectoid chunk bonus now also works on energy-producing buildings
Added some hotkeys: B to build, G/M to open map, U to open upgrades
Added a stat for "time since last Ascension"
Added a stat for Ascensions in the current Cataclysm
Upgrade tooltips now show which achievement they require
Doubled (roughly) the amount of visible blessing/curse choices for Cataclysm (the amount you pick stays the same, you just have more options)
Ability cooldowns now reset between fights
Changed synergy tooltips to clarify stacking
Moved the building placement message so it doesn't block chunks
Moved the "enemy power" and queue buttons to bottom right corner
Made the final Meta achievement retroactive (for people affected by the previous bug). You should get it upon loading your old save
Fixed the blessing that gives extra Candy per Ascensions always considering that 5 days have elapsed
Possibly fixed the exploit that allowed you to smuggle ships over to a new Ascension by starting a new conquest from the queue
You can now link nodes in the map editor with right-click as well
Fixed upgrades always being grayed out in the "Choose upgrades to keep" menu
Fixed the queue menu still blocking clicks while closed
Lowered Reconfiguring Scanners duration
Moved the first Hydrogen Generator upgrade to tier 3, increased its price and swapped its effect with the next Hydrogen Generator upgrade
Buffed "Vestigial might" and "Renewed Powers" upgrades
Nerfed Schemist guild upgrades ("Energy Channeling" and "First Lizard Shooters")
Buffed "Keyboard Strange Asteroids" ascension upgrade
Lowered amount by which enemy levels increase per cataclysm (roughly 1.6 times higher instead of 2 times higher enemy levels per cataclysm)
Buffed most Cataclysm blessings (Celestial Cornucopia, Spiteful Revival and Recollected Might now provide greater bonuses, Recollected Might and Lordly Defiance now also boost your production, Celestial Cornucopia level 3 now gives a chance to encounter Advanced Recipes in lunchboxes)
Remove non-functional alternative Tortoise attack
Enemy power now scales slower, combat should be easier now
Lowered DPF Leviathan fire rate
Added a production bonus to the first planet
Graphical fix for tier 4 Strange Asteroid effects
Fixed Wolf ability (changed cooldown, lifespan, size, look, and made it piercing)
Source
Changelog.gg summarizes and formats this update. How we read updates.
