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Steam News15 March 20224y ago

Lazy Galaxy 2 is Fully Released Today!

Hello there! Small announcement: LAZY GALAXY 2 IS OUT OF EARLY ACCESS! This comes together with a massive content and polish update – the game is now content complete and ready to be played as a finished product!

Full notes

Full Lazy Galaxy 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there! Small announcement: LAZY GALAXY 2 IS OUT OF EARLY ACCESS! This comes together with a massive content and polish update – the game is now content complete and ready to be played as a finished product!

What changed

0 fixes5 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Store
addedThe biggest changes in this behemoth of an update include modding support (more info on which you can find in the modding guide, under the “Mods” button of the main menu), an intro cutscene, automatic combat, 14 new secret foods, a massive heap of new late game content to extend the game for post-cataclysm players (including 70 new upgrades), new Strange Asteroids, significant rebalancing, and a ton of miscellaneous fixes and polish. Full changelog below!
addedWe’ll continue monitoring your feedback, there’s a few small additions, polish and fixes already planned. Expect fixes and polishing, but content-wise the game’s finished! We’re very excited for you to explore this new version of Lazy Galaxy 2 and we’re looking forward to trying your mods! Thank you for an awesome Early Access!
addedNew content:
addedMODDING SUPPORT MODDING SUPPORT MODDING SUPPORT - Automatic combat, loadout & queueing system to be unlocked from the ascension upgrade tree - A way to exchange fuel for exp in the very, very, very late game - 3 new Strange Asteroids (also very late game!) - 1 new upgrade in tier 1, 1 new upgrade in tier 7, 8 new upgrades in tier 8, 13 new upgrades in tier 9, 25 new upgrades in tier 10 - Guild and league exclusive upgrades in tier 8, 9 and 10, added missing ruffian upgrade in tier 5 (so, an extra 19 upgrades) - 3 new ascension upgrades (you get the point, there’s a lot of upgrades) - 2 new achievements (both relating to the secret foods), both are also added on Steam - 14 new secret foods you may find by attempting to create health (including mental health) hazards in the cooking system
addedIntro cinematic! - Fancier backgrounds (star parallax!) - Different chunk types are now neatly aligned - A whole bunch of icons for the new content - Changed icon of the “Honorary Junimo” achievement - Red enemy health bars in combat - Colour coded projectiles in combat
changedUI, QoL, polishing:

Lazy Galaxy 2 changes

addedThe biggest changes in this behemoth of an update include modding support (more info on which you can find in the modding guide, under the “Mods” button of the main menu), an intro cutscene, automatic combat, 14 new secret foods, a massive heap of new late game content to extend the game for post-cataclysm players (including 70 new upgrades), new Strange Asteroids, significant rebalancing, and a ton of miscellaneous fixes and polish. Full changelog below!
addedWe’ll continue monitoring your feedback, there’s a few small additions, polish and fixes already planned. Expect fixes and polishing, but content-wise the game’s finished! We’re very excited for you to explore this new version of Lazy Galaxy 2 and we’re looking forward to trying your mods! Thank you for an awesome Early Access!
addedNew content:
addedMODDING SUPPORT MODDING SUPPORT MODDING SUPPORT - Automatic combat, loadout & queueing system to be unlocked from the ascension upgrade tree - A way to exchange fuel for exp in the very, very, very late game - 3 new Strange Asteroids (also very late game!) - 1 new upgrade in tier 1, 1 new upgrade in tier 7, 8 new upgrades in tier 8, 13 new upgrades in tier 9, 25 new upgrades in tier 10 - Guild and league exclusive upgrades in tier 8, 9 and 10, added missing ruffian upgrade in tier 5 (so, an extra 19 upgrades) - 3 new ascension upgrades (you get the point, there’s a lot of upgrades) - 2 new achievements (both relating to the secret foods), both are also added on Steam - 14 new secret foods you may find by attempting to create health (including mental health) hazards in the cooking system
addedIntro cinematic! - Fancier backgrounds (star parallax!) - Different chunk types are now neatly aligned - A whole bunch of icons for the new content - Changed icon of the “Honorary Junimo” achievement - Red enemy health bars in combat - Colour coded projectiles in combat

The biggest changes in this behemoth of an update include modding support (more info on which you can find in the modding guide, under the “Mods” button of the main menu), an intro cutscene, automatic combat, 14 new secret foods, a massive heap of new late game content to extend the game for post-cataclysm players (including 70 new upgrades), new Strange Asteroids, significant rebalancing, and a ton of miscellaneous fixes and polish. Full changelog below!

We’ll continue monitoring your feedback, there’s a few small additions, polish and fixes already planned. Expect fixes and polishing, but content-wise the game’s finished! We’re very excited for you to explore this new version of Lazy Galaxy 2 and we’re looking forward to trying your mods! Thank you for an awesome Early Access!

Best, The Lazy Galaxy 2 team.

New content:

- MODDING SUPPORT MODDING SUPPORT MODDING SUPPORT - Automatic combat, loadout & queueing system to be unlocked from the ascension upgrade tree - A way to exchange fuel for exp in the very, very, very late game - 3 new Strange Asteroids (also very late game!) - 1 new upgrade in tier 1, 1 new upgrade in tier 7, 8 new upgrades in tier 8, 13 new upgrades in tier 9, 25 new upgrades in tier 10 - Guild and league exclusive upgrades in tier 8, 9 and 10, added missing ruffian upgrade in tier 5 (so, an extra 19 upgrades) - 3 new ascension upgrades (you get the point, there’s a lot of upgrades) - 2 new achievements (both relating to the secret foods), both are also added on Steam - 14 new secret foods you may find by attempting to create health (including mental health) hazards in the cooking system

Graphics:

- Intro cinematic! - Fancier backgrounds (star parallax!) - Different chunk types are now neatly aligned - A whole bunch of icons for the new content - Changed icon of the “Honorary Junimo” achievement - Red enemy health bars in combat - Colour coded projectiles in combat

UI, QoL, polishing:

- No more early access greeting. We’re out of early access! Whaaaaaaaaaaat - New option to double the size of custom cursors - Hourly production now visible in resource tooltips - Essential upgrades are now in a separate tier, and stop flashing once purchased - Upgrades with conditional effects (All 3 “architect” upgrades, “The Full Picture”, “Long-term investments”) now show up darkened in the “unlocked” tab if you’ve bought them but their conditions are not met - All upgrade tiers are now neatly sorted, thus solving all the world’s problems - Added new stats to the stat screen - If you have ingredients to cook a recipe another time, the ingredients don’t get deselected upon cooking - Lore logs now use a smaller font - The Cataclysm screen can now be viewed between Cataclysms - The Cataclysm button doesn’t disappear upon ascension. After you conquer the galaxy, you may begin Cataclysm at any time - Slight miscellaneous improvements to the look and feel of cooking, ascension & settings UI - The options screen now has helpful tooltips explaining the less obvious options - Some other, smaller features for smoother UI (buttons light up when hovered over and get even darker when disabled, fancier progress bars, resolving edge cases for map highlights, bold headers

Source

Steam News / 15 March 2022

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