Full notes
Full Lazy Galaxy 2 update
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Repeated intro
Hey all! Here’s a small update with some improvements, fixes, and new lore logs.
What changed
- Gameplay
- UI and audio
- Balance
Lazy Galaxy 2 changes
4 new lore logs
Multi-selecting buildings now allows you to equalise levels (if you have buildings of the same type, but varying levels, you can press a button to upgrade them all to the highest level)
Bulk-opening lunchboxes now prioritises the foods you have the least of
Doubled the production bonus from Cataclysm
Buffed “Celestial Cornucopia” and “Spiteful Revival”
Slightly turned down the threshold for when the game considers you “idle”
Improved positioning for building panels
Fix incorrect offline production calculations
Fix a bug where players would receive 0 candy in late-game ascensions
Fix Particle Generator building panel not showing up
Fix “Transcendental memory” affecting the price of upgrades bought in previous cataclysms
Slightly nerfed “Transcendental memory”
Clearer descriptions for “Repeated fuelling”, “Reverse loyalty cards”, “Strafe”, “Space observatories”, “You And What Army?”, “Stalemate” upgrades and achievements
Fix Kitchen description being obsolete
Fix achievement notifications working incorrectly
Fix island chunk incorrectly showing a positive effect for metal production buildings
Fix island chunk being called sea chunk in building tooltips
Fix typo in dark chunk effect
Fix some cooking effects showing up multiple times
Fix framerate settings not being applied on launch
Thanks for your patience and letting us know about the issues. Hopefully this will solve some of the inconveniences that happened with the game.
Let us know if there is anything else! Best, Coldwild Games team
Source
Changelog.gg summarizes and formats this update. How we read updates.
