What changed
1 fix7 additions9 changes0 removals
- Gameplay
- Maps
- UI and audio
- Store
- Events
- Balance
changedThe first major update of Lazy Galaxy 2 is live! Thank you everyone for your support and feedback – a significant part of bug fixes and quality of life improvements, as well as other additions, happen because of your suggestions and continued interest in the game’s development.
fixedFor 1.1, the biggest changes are new content (tier 6 upgrades and ascension upgrades that unlock various quality of life improvements), reworking of the Galaxy Map (enemy level scaling is now a little more lenient) and a lot of rebalancing (especially Strange Asteroids, guilds, and adding a build limit to Kitchens). We’ve also addressed a whole heap of smaller problems, including but not limited to the notorious Wolf problems. A full changelog is included in the second part of this announcement.
addedWe’re already starting work on 1.2 to both address your feedback and bring the game closer to our vision for it. Our plans for the upcoming updates include reworking a lot of the UI (especially cooking, stats, synergies screens), adding further upgrades (tier 7 is up next), reworking major calculations for upgrades (thus rebalancing the whole game), adding a tier 2 ascension system once the player conquers the whole galaxy, reworking Kitchens, a new system focused on spicing up combat and letting players further customise their approach to battles, and, of course, tons of fixes. You probably won’t see all of this in the next update, but we’ll do our best to make it as exciting as possible.
changedWe are open to hear your ideas and wishes for 1.2. Perhaps you’ve found some bugs or have suggestions for improvements? Leave your thoughts in our Discord or Steam Discussions – it helps us create something that will be loved by both us and our players. If you’ve been browsing our Discord or Steam Discussions, you’ll notice that many changes in 1.1 are actually community suggested.
changedBest of luck and stay tuned, The Lazy Galaxy 2 team.
addedNew content:
Lazy Galaxy 2 changes
changedThe first major update of Lazy Galaxy 2 is live! Thank you everyone for your support and feedback – a significant part of bug fixes and quality of life improvements, as well as other additions, happen because of your suggestions and continued interest in the game’s development.
fixedFor 1.1, the biggest changes are new content (tier 6 upgrades and ascension upgrades that unlock various quality of life improvements), reworking of the Galaxy Map (enemy level scaling is now a little more lenient) and a lot of rebalancing (especially Strange Asteroids, guilds, and adding a build limit to Kitchens). We’ve also addressed a whole heap of smaller problems, including but not limited to the notorious Wolf problems. A full changelog is included in the second part of this announcement.
addedWe’re already starting work on 1.2 to both address your feedback and bring the game closer to our vision for it. Our plans for the upcoming updates include reworking a lot of the UI (especially cooking, stats, synergies screens), adding further upgrades (tier 7 is up next), reworking major calculations for upgrades (thus rebalancing the whole game), adding a tier 2 ascension system once the player conquers the whole galaxy, reworking Kitchens, a new system focused on spicing up combat and letting players further customise their approach to battles, and, of course, tons of fixes. You probably won’t see all of this in the next update, but we’ll do our best to make it as exciting as possible.
changedWe are open to hear your ideas and wishes for 1.2. Perhaps you’ve found some bugs or have suggestions for improvements? Leave your thoughts in our Discord or Steam Discussions – it helps us create something that will be loved by both us and our players. If you’ve been browsing our Discord or Steam Discussions, you’ll notice that many changes in 1.1 are actually community suggested.
changedBest of luck and stay tuned, The Lazy Galaxy 2 team.
The first major update of Lazy Galaxy 2 is live! Thank you everyone for your support and feedback – a significant part of bug fixes and quality of life improvements, as well as other additions, happen because of your suggestions and continued interest in the game’s development.
For 1.1, the biggest changes are new content (tier 6 upgrades and ascension upgrades that unlock various quality of life improvements), reworking of the Galaxy Map (enemy level scaling is now a little more lenient) and a lot of rebalancing (especially Strange Asteroids, guilds, and adding a build limit to Kitchens). We’ve also addressed a whole heap of smaller problems, including but not limited to the notorious Wolf problems. A full changelog is included in the second part of this announcement.
We’re already starting work on 1.2 to both address your feedback and bring the game closer to our vision for it. Our plans for the upcoming updates include reworking a lot of the UI (especially cooking, stats, synergies screens), adding further upgrades (tier 7 is up next), reworking major calculations for upgrades (thus rebalancing the whole game), adding a tier 2 ascension system once the player conquers the whole galaxy, reworking Kitchens, a new system focused on spicing up combat and letting players further customise their approach to battles, and, of course, tons of fixes. You probably won’t see all of this in the next update, but we’ll do our best to make it as exciting as possible.
We are open to hear your ideas and wishes for 1.2. Perhaps you’ve found some bugs or have suggestions for improvements? Leave your thoughts in our Discord or Steam Discussions – it helps us create something that will be loved by both us and our players. If you’ve been browsing our Discord or Steam Discussions, you’ll notice that many changes in 1.1 are actually community suggested.
Best of luck and stay tuned, The Lazy Galaxy 2 team.
Full changelog:
New content:
An ascension upgrade that lets you purchase all available upgrades in a tier
An ascension upgrade that lets you select all of a building type for upgrading & demolishing
An ascension upgrade that lets you use all instances of an ability (for example, all Wasps use their shotguns at once)
Added upgrades for each guild in tiers 4, 5 and 6 (so, a total of 9 new guild-exclusive upgrades)
Added 7 new upgrades in tier 5
You can now unlock tier 6 upgrades, and there’s 13 of them
10 new Steam achievements
QoL and polishing:
When you start gaining enough experience for at least 1 candy per second, the candy tooltip now shows how much candy you generate per second, rather than how much exp is left until the next candy
The guild selection screen now makes the advantages and disadvantages of each guild clearer
Guild-exclusive upgrades now show which guild they’re from
Tier 4 upgrades are now neatly sorted, just like the first 3 tiers
You can now open all lunch boxes at once with random rewards by shift+clicking a lunch box
You now learn a recipe as soon as you input 3 correct ingredients – cooking it is not required
All lore logs are now left-aligned
The stats screen now shows Strange Asteroids clicked and Strange Asteroids missed
“Rounded bulk buy” is now enabled by default
The game now warns you about losing progress if you decide to attack multiple nodes at once
Fleet health is now calculated based on total fleet health at the