In this update8
Full notes
Full LAZ3RZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Maps
- Server
LAZ3RZ changes
Welcome to update V05! The last update
Powerups are now available!
Powerups are collected by killing an enemy and picking up the coin that has been dropped.
Quick Thinking - Reduces your reload time so you can shoot faster
Double Time - Increases the risk of broken legs and lets you run faster
Shields+ and Ammo+ for everyone!
Laser improvements
The laser is now blazing fast and has pinpoint accuracy
The players now have hitboxes and whatever you've hit is now shown in the killfeed
Hit detection is now frame independent and is now multithreaded
Audio changes
The footsteps are now louder
New sound effects for jumping, landing and dashing
All sounds are now dynamically spawned for more immersiveness
Music is now available
Ingame UI changes
The ingame UI has been added and is now displaying your shields, shots, your augmentation (pickup) and if your dash is currently available
New crosshairs
Some improvements to the match display and scoreboard
Map changes
FFA has been renamed to Cargo
Train is now available as a playable map
FFA3 has been reworked again with light fixes and area changes
The map Dusk is now available in 2 variants. Dusk with Houses and Dusk with Rocks
The 1v1 map Sanctuary is now playable again
Server side Changes
The server now allows for selecting teams
You can now vote for the next map after the match has ended
Bug fixes
Exiting a wall run now restores the dash
Shot server delay is now practically 0ms
Open mic bug is now fixed
Is this really the end?
Yes absolutely. The last update for this game. If you're curious how it will progress in the future, hop on to our discord to be one of the first when the game relaunches!
cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
