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Steam News25 July 202511mo ago

LavaLoop V0.3.2.2 šŸ† FLIP JURY AWARD

Update following the FLIP! I had the honor of receiving the JURY AWARD. I'm so happy!

Full notes

Full LavaLoop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition4 changes3 removals
  • Gameplay
  • Fixes
addedUpdate following the FLIP! I had the honor of receiving the JURY AWARD. I'm so happy! I received a lot of feedback over the three days of game presentations, and the jury gave me constructive comments that will help me make major choices for future updates. Here is a first series of changes that don't add any content but improve the gaming experience:
changedImprovements and gameplay comfort:
changedSuper attack every 8 beats: The player can move while pressing [JUMP] to validate the super attack (several players move continuously and were unable to launch the 5-beam special attack).
removedThe color gauge no longer decreases if you stay still.
fixedThe player often fall through platforms while falling. This has been fixed!
fixedThe "press A" prompt every 8 beats wasn't displayed when in the air. This has been fixed!

LavaLoop changes

addedUpdate following the FLIP! I had the honor of receiving the JURY AWARD. I'm so happy! I received a lot of feedback over the three days of game presentations, and the jury gave me constructive comments that will help me make major choices for future updates. Here is a first series of changes that don't add any content but improve the gaming experience:
changedImprovements and gameplay comfort:
changedSuper attack every 8 beats: The player can move while pressing [JUMP] to validate the super attack (several players move continuously and were unable to launch the 5-beam special attack).
removedThe color gauge no longer decreases if you stay still.
fixedThe player often fall through platforms while falling. This has been fixed!

Update following the FLIP! I had the honor of receiving the JURY AWARD. I'm so happy! I received a lot of feedback over the three days of game presentations, and the jury gave me constructive comments that will help me make major choices for future updates. Here is a first series of changes that don't add any content but improve the gaming experience:

Improvements and gameplay comfort:

  • Better synchronization and more flexibility in rhythm mechanics

  • Super attack every 8 beats: The player can move while pressing [JUMP] to validate the super attack (several players move continuously and were unable to launch the 5-beam special attack).

  • Once injured, if the player can't get up in time after three hits, it get up automatically.

  • The color gauge no longer decreases if you stay still.

  • Pressing A during transitions between levels increases the color gauge.

Fixes:

  • The player often fall through platforms while falling. This has been fixed!

  • The "press A" prompt every 8 beats wasn't displayed when in the air. This has been fixed!

  • The 2 Giant Circular Saw levelsImproved timing and level flow.
  • Ladybug Mini-bossFixed the last phase where some spike balls would randomly launch.
  • Chains no longer target enemies which can only be destroyed with the super beam.

  • The music would sometimes cut out when returning to the main menu.

Visual Effects:

  • Platforms dance and flash, like in "Crypt of the Necrodancer" 😊

  • Jolting effect when landing on platforms

  • Jumping between levels no longer displays a lag on levels with giant circular saws.

  • Various improvements (smoke effect at the base of musical beams, more colorful platforms in the level with rings)

Source

Steam News / 25 July 2025

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