Full notes
Full LavaLoop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
LavaLoop changes
Update following the FLIP! I had the honor of receiving the JURY AWARD. I'm so happy! I received a lot of feedback over the three days of game presentations, and the jury gave me constructive comments that will help me make major choices for future updates. Here is a first series of changes that don't add any content but improve the gaming experience:
Improvements and gameplay comfort:
Better synchronization and more flexibility in rhythm mechanics
Super attack every 8 beats: The player can move while pressing [JUMP] to validate the super attack (several players move continuously and were unable to launch the 5-beam special attack).
Once injured, if the player can't get up in time after three hits, it get up automatically.
The color gauge no longer decreases if you stay still.
Pressing A during transitions between levels increases the color gauge.
Fixes:
The player often fall through platforms while falling. This has been fixed!
The "press A" prompt every 8 beats wasn't displayed when in the air. This has been fixed!
- The 2 Giant Circular Saw levelsImproved timing and level flow.
- Ladybug Mini-bossFixed the last phase where some spike balls would randomly launch.
Chains no longer target enemies which can only be destroyed with the super beam.
The music would sometimes cut out when returning to the main menu.
Visual Effects:
Platforms dance and flash, like in "Crypt of the Necrodancer" š
Jolting effect when landing on platforms
Jumping between levels no longer displays a lag on levels with giant circular saws.
Various improvements (smoke effect at the base of musical beams, more colorful platforms in the level with rings)
Source
Changelog.gg summarizes and formats this update. How we read updates.
