Full notes
Full Launch Window update
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What changed
- Gameplay
- UI and audio
Hello there!
I've been hard at work on the specifics of the automation system that will control your ships as you spread across the solar system.
The milestone I can share here is that the automation system can now reliably schedule all the ships in your fleet to execute a chain of burns that all end up in the same final orbit around the moon. And it's pretty cool. Check it out at the bottom of this page.
Instead of manually scheduling every burn (like in KSP), you set the parameters and let the system coordinate trajectories across hundreds of ships automatically.
This demo shows the full journey - surface to orbit to moon intercept - all triggered with one click. Each ship calculates its own burn sequences to arrive in the exact same orbital altitude around the moon. The parameters of the burn (the parking orbits around the planet and the moon) are set by the player, and you will eventually be able to choose compromises between timings and efficiency.
The real satisfaction here is watching an entire equator's worth of launchpads fire off in sequence, then seeing all those ships phase into matching orbits at the destination.
(All visuals/UI are placeholder - this is purely demonstrating the automation system. Also the abrupt changes in speed are burns or timewarp changes!)
Source
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