Full notes
Full Late Night Drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Server
Fog doesn't affect the sky box in online maps.
Horn not working in singleplayer.
Side mirrors show mirrors of other players
Car accelerates, when you let off the gas.
Race track map. (This map takes place at morning hours because too many players asked for it)
2 new music. (Electro Dimension and Latte Groove)
VSync setting.
Lobby chat added.
Kick player command added (/kc "Player ID") (The player id is written next to the player's name)
Suspension settings added
Earning money from game modes added.
Car now drives slowly on the sand.
If the traffic density is 0, the achievements will be disabled.
Smoke and tire tracks now appear when the vehicle is drifting.
Ability to buy cars added.
2 New Cars.
Steering sensitivity setting added.
If the vehicle turns upside down, there is now a text that tells you how to fix it.
Now if you fall off the map the game throws you back to the map.
A counter has been added to the main menu that displays the remaining time until the next update.
Npc cars no longer spawns on the first chunk in online mode.
The handling characteristics of the vehicles have been slightly adjusted.
If you want to report a bug, you can join to our discord server.
Source
Changelog.gg summarizes and formats this update. How we read updates.
