Full notes
Full Late For Work update
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Repeated intro
Hey everyone!
What changed
- UI and audio
- Gameplay
- Store
Late For Work changes
The last few months we've been working on GrowRilla (which you've already grabbed, right...right???) but we have a few upcoming spare cycles and we've been toying with the idea of doing a small update for Late For Work. Primarily we'd like to focus on two things:
Adding full support for the Index controllers. We already support the controllers, but we'd like them to be first-class citizens, so fixing up the helper UIs and so on.
Exposing all the tweakable values for all the different game modes. We spent many months balancing the different modes for a different amount of players (1v1, 1v2, etc) but still, it's hard to get just right. A few players have requested that expose all these values so that the community can work on it themselves, tweak it to their particular setup.
But we want to hear from you, is there anything annoying you or missing from the game that you really would like us to fix. Please let us know down here in the comments or on the forums.
We're running a small sale this week-end on both our VR games and just to sweeten the pot, we've created a "Indie Supporter" bundle where you can grab both games for a bigger discount (or complete your bundle):
https://store.steampowered.com/bundle/11985/
Finally, check out this funny and awesome review of Late For Work from our friends YYY
Thanks as always for your support and for continuing to rate Late For Work as one of the top VR party games. It means a lot to us.
Stay Awesome, Salmi Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
