In this update5
Full notes
Full LastRo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Balance
LastRo changes
Focus of this update to make game easier and more comfortable for all players.
Sound perspective
Added full sound coverage to UI of all game, including Main menu, Victory, Death of player, Upgrades, and a lot more - Added sounds when picking cards / upgrades - Sound when player takes damage slightly reworked - Added soundtrack to Main Menu and Victory - All soundtrack was changed to NO-Copyright songs to avoid further issues
New players perspective
There's was a lot of missing feedback from the game like:
- lack of progression feeling
- Ammo and Weapon problems.
So i decided to add some new features like: - Error inciating type of ammo you lack to shoot from that weapon and how to change weapon to another
Each weapon you buy will be automatically picked up - Upgrade button onDeath and after Victory which indicates you can spend essence which you just earned
Rework of Victory Scene, it will give more feeling of progress and achivement of beating the game - Weapon shop will ALWAYS sell weapons untill you bought any 2, but prices still increasing with level
Feedback's perspective
Added screenshake to some events: player dies, player Defeats a boss - Effect of vignette when player at low health
Player Death new effect/UI and more remarkable - Added conveyor of enemies to some scenes, which changes with each difficulty you beat
Balance & minor features
Speed of spending essence was changed: the more you press the faster it goes - Big improvement to LaserSniper gun, now its just obliterates enemies
-slightly decreased ammo per pack of lightning - Big upgrade of final boss, especially boosted versions
Chaser HP 700 -> 2000 Shields of Chaser HP 400 -> 1000 Sniper HP 700 -> 1800 Sniper now shoots 2 times in a burst mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
