Full notes
Full Lastlore Saga update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Patch Notes 2.0 – Major Update
New Characters
2 new playable characters to discover and unlock through exploration and special encounters
New Game Mode
Added Infinite Mode: an endless variant that pulls enemies from across the game, with enemy health scaling based on how far you progress
Unlock by spending gems in the Obelisk after beating the game
New Enemies & Encounters
Balance changes to enemies with additional enemy skills to make fights more unique
Character & Combat Changes
- Blue Monkability changed so Momentum now carries over between battles instead of resetting at battle's end
- Other charactersadded new skills on level up
50% of Momentum is now retained for consecutive battles; Momentum is fully lost when visiting special events
Changed skill events to teach Momentum abilities from other characters, but at a higher Momentum cost
Overall damage output rebalanced across characters; Brawler's lifesteal skill nerfed
Obelisk Updates
2 new Obelisk upgrades to unlock
Removed some Obelisk upgrades that were too powerful
All current players will have their gems respecced due to these changes
Balance Changes
Enemy health, speed, and abilities adjusted to create a more balanced game experience
UI/UX Improvements
Each piece of equipment now has a corresponding icon
Fixed status effect icons overlapping on character portraits
Achievements
Added new Steam achievements, including unlocking all 13 characters and completing the game with each character
Audio
Added unique battle music for major encounters and boss fights
Bug Fixes
Fixed an issue where a certain character's stats and equipped weapon would reset
Fixed the Forge always upgrading the first weapon for dual-wielding characters
Fixed battle menus defaulting to highlighting the first skill
Other various bug fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
