Full notes
Full Last Will update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Last Will changes
A new patch is out with a lot of minor fixes, and the following tweaks:
# Load / Save
- Rewrote saving/loading script. - Added a series of checks to prevent the dreaded "dark screen of death" on gamefile load. - Loading a saved game now respects lantern settings.
# Music
- Added two new tracks to the roundtrack. - Increased soundtrack variation between episodes.
# Spelling
- Went through the hintsystem and a lot of handouts to check for spelling mistakes. Fixed as many as I could find.
# Global
- Fixed dictionaries (bug was causing certain words to be missing / wrong) - Adjusted room lighting. - Hint system can now highlight missed objects.
# Main menu
- Changed the sound effects volume on interactable items. - New main menu mechanics. - Cleaned out derelect code about episodic release dates.
# Hint system
- Fixed bug that could cause first hint to never appear. - Fixed screenshot bug when asking for hints. - Hints now have singular entries in the notebook. - Hint system can now highlight overlooked items in the room, or items hidden some obscure place. - Hinted items will be shining, and can be seen through walls and furniture. - Tweaked pause menu sound.
# Archive
- Fixed some wordlist and word-validation issues. - Adjusted spread between random vowels and consonants. - Tweaked hints - Optimized book meshes for faster loading / better framerate.
# Chapel
- Balanced collision meshes in room for better multiplayer use. - Adjusted light settings.
# Master bedroom
- Tweaked clues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
