HomeGamesUpdatesPricingMethodology
Steam News14 November 20241y ago

Update 0.3.0

Hi! We’ve worked hard to improve important aspects of the game based on your feedback. This update brings numerous changes to make the initial experience more accessible and improve the difficulty curve.

Full notes

Full Last Vanguard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions5 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
changedImproved difficulty curve: To make the early game less frustrating and more enjoyable, players now begin with four health points, which can increase to seven with dungeon upgrades. Additionally, after the initial defeat in the Tournament, players in new games must now pass through the tunnels to obtain a gun. This change does not affect current saves, as the weapon was already available but not mandatory. These adjustments will help new players start with stronger equipment and face a more balanced difficulty progression. In the future, we may add different difficulty levels for those seeking an even greater challenge.
addedEnhanced starting area: We’ve reduced the health of some enemies in the initial area, improved checkpoints, and added energy-generating machines to make this section more accessible for new players.
changedFaster fast travel: We increased the speed of fast travel to make getting around the game world quicker.
changedBoss difficulty indicators: Bosses now appear on the map with stars indicating their difficulty level, helping players decide which ones to face first. Additionally, players must first defeat a Commander and gain an extra life to access Competitor Luka. This feature will be further refined once the map allows zooming, as currently, certain details may be difficult to see clearly.
addedPlayer movement improvements: We optimized player movement to make it smoother, eliminating the delay after a dash. While we have a few adjustments still to make, particularly with targeted shots, we also added a sound to indicate when abilities are ready to use.
changedSmoother interface: We improved interface performance for faster and more responsive controls.

Last Vanguard changes

changedImproved difficulty curve: To make the early game less frustrating and more enjoyable, players now begin with four health points, which can increase to seven with dungeon upgrades. Additionally, after the initial defeat in the Tournament, players in new games must now pass through the tunnels to obtain a gun. This change does not affect current saves, as the weapon was already available but not mandatory. These adjustments will help new players start with stronger equipment and face a more balanced difficulty progression. In the future, we may add different difficulty levels for those seeking an even greater challenge.
addedEnhanced starting area: We’ve reduced the health of some enemies in the initial area, improved checkpoints, and added energy-generating machines to make this section more accessible for new players.
changedFaster fast travel: We increased the speed of fast travel to make getting around the game world quicker.
changedBoss difficulty indicators: Bosses now appear on the map with stars indicating their difficulty level, helping players decide which ones to face first. Additionally, players must first defeat a Commander and gain an extra life to access Competitor Luka. This feature will be further refined once the map allows zooming, as currently, certain details may be difficult to see clearly.
addedPlayer movement improvements: We optimized player movement to make it smoother, eliminating the delay after a dash. While we have a few adjustments still to make, particularly with targeted shots, we also added a sound to indicate when abilities are ready to use.

Hi!

We’ve worked hard to improve important aspects of the game based on your feedback. This update brings numerous changes to make the initial experience more accessible and improve the difficulty curve.

Improved difficulty curve: To make the early game less frustrating and more enjoyable, players now begin with four health points, which can increase to seven with dungeon upgrades. Additionally, after the initial defeat in the Tournament, players in new games must now pass through the tunnels to obtain a gun. This change does not affect current saves, as the weapon was already available but not mandatory. These adjustments will help new players start with stronger equipment and face a more balanced difficulty progression. In the future, we may add different difficulty levels for those seeking an even greater challenge.

Enhanced starting area: We’ve reduced the health of some enemies in the initial area, improved checkpoints, and added energy-generating machines to make this section more accessible for new players.

Faster fast travel: We increased the speed of fast travel to make getting around the game world quicker.

Boss difficulty indicators: Bosses now appear on the map with stars indicating their difficulty level, helping players decide which ones to face first. Additionally, players must first defeat a Commander and gain an extra life to access Competitor Luka. This feature will be further refined once the map allows zooming, as currently, certain details may be difficult to see clearly.

Player movement improvements: We optimized player movement to make it smoother, eliminating the delay after a dash. While we have a few adjustments still to make, particularly with targeted shots, we also added a sound to indicate when abilities are ready to use.

Smoother interface: We improved interface performance for faster and more responsive controls.

Bug fixes: We resolved several bugs reported by the community.

Boss balance adjustments: We’ve adjusted the bosses' health, and they now provide coin rewards in addition to their unique rewards or objectives. If a boss still seems to have too much health, let us know in the discussions!

We’re excited about these updates and the improvements they bring to the game experience. Next, we’ll focus on enhancing the map, including an NPC who will mark upgrades for a fee, add zoom functionality, and more. We will also continue working on optimizations and game balance to ensure a more polished experience.

Thank you for your support, suggestions, and patience as we continue working to make this experience as enjoyable as possible!

Source

Steam News / 14 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.