Full notes
Full Last Train Home update
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What changed
- Gameplay
- Events
- Fixes
- Balance
Greetings, Legionaries!
We're excited to inform you about the third update for Last Train Home. This patch includes many bug fixes and balancing based on your valuable feedback. We sincerely appreciate your time and effort in reporting bugs and sharing your opinions about the game! Enjoy the update!
Update 3.0 - Patch Notes
Major fixes
- Problems happening after save/load:
Empty vehicles are no longer suddenly becoming hostile.
Squad info refreshes correctly.
Coal for heating is consumed only when it should be.
The train can properly leave the station it has already visited.
- Text Event following the end of Chany mission and Drunk Driver Text Event do not block progress in the game. - Sudden item duplication in train management is no longer happening. - Machine gunners'Suppressive Fire skill works properly. - Healing and the Stabilize skill used on a downed soldier work properly. - It is better communicated that the Stealth Kill can’t be used in close succession. - Rifle Ammo Bag research now applies not only to Riflemen, but also to Scouts and Grenadiers. - Tanks are able to hit even if the target is fairly close. - The explosive barrels no longer explode after they have been already destroyed.
Additions and improvements
- Improvements in the Edit Squad Screen to achieve better communication of relevant Soldier Traits
Added: Beneficial Traits Filter that provides an idea of who you should select for the deployment.
Enabled: Point of Interest screen element is visible in Edit Squad Screen for better overview.
Added: Highlight of soldiers when hovering over Beneficial Traits.
- Added: Attack Ground command, thanks to which is now possible to target ground with artillery vehicles.
Mission-related fixes
- VladivostokThe issue of disappearing ammo for soldiers in trucks after loading the game is fixed. Soldiers can reload properly from the shared stash.
Sukhinichi: Sudden mission failure following killing a civilian is no longer happening.
- CanyonAll the new soldiers get rescued correctly no matter which exit area is used.
Barabinsk: Bridge explosions at the beginning moved and timed in a way that player- controlled units shouldn’t be harmed by them.
Pisky: ‘Patchwork Makes Dream Work’ challenge now works properly.
Note: While mission-specific issues were fixed, we recommend that you replay such missions from the beginning and do not load a previously created in-mission save where you experienced the problem.
Balancing changes
Balancing of the frequency and timing of punishing events in train management. There should be fewer harsh events happening in a short period of time and in starting segments.
Balancing of Traits impact (Herbalist, Hunter) on resource gathering in Points of Interest (lakes, forests, villages).
Balancing of Operational Damage on train cars and respective Endurance upgrades (Improved Leaf Springs, Metal Plating, Advanced Framing). Train cars now receive damage from a traveled distance, and it should feel more beneficial to make Endurance upgrades.
Balancing of metal costs on car upgrades, fixing car statuses, research and crafting recipes.
Balancing done to make ammo crafting less expensive.
DLC-specific fixes and improvements (spoilers included)
- Narrative squads balancing and tweaks:
All narrative squads now should have at least two soldiers with Stabilize or Heal skills and should feel stronger while playing the missions.
Profession levels were increased together with attributes to improve
Source
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