Full notes
Full Last Shark Standing update
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What changed
- Fixes
- Performance
- UI and audio
Last Shark Standing changes
Patch Notes
Bug fixes.
Discs should no longer go through walls (or at least much less frequently).
Fixed camera issues when the winning player died while the camera is zooming.
Players dying in the Volcano level can no longer land on the platforms.
Players on sinking platforms in the Volcano level can no longer get stuck between platforms.
Boulder in Temple level no longer rolls off the side of the arena.
Fixed the bug where sharks could become immune to hooks and powerups for a short amount of time.
Fixed the bug where sharks would teleport small distances from time to time after being hooked.
Lots of other smaller bug fixes.
Performance optimization.
Graphical adjustments.
New clouds in the Castle level.
The suction area of the airlocks in Space Station is more visible now.
Fixed the charging animation for the bubble powerup.
Shards from the broken boulder in the Temple level have much fewer polygons now.
Minor tweaks to a lot of “dust oriented” particle effects.
New particles for when sharks fall off the Castle level.
Other features and adjustments:
Random button for map selection (both in main menu and end of match screen).
End of match screen: Easier navigation of what map to play next.
Every player can now navigate the pause menu, instead of only the player that paused the game.
Players have to hold “B” to leave lobby (To prevent getting stuck in the lobby if a player disconnects during Remote Play Together session).
- BotsEasy and Normal difficulty bots now have reduced movement and rotation speed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
