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Steam News4 July 20251y ago

Performance Optimizations, Gameplay Balance and Bug Fixes (v0.8.0)

Hello Survivors We meet again with another content update for Last Outpost! This patch focuses on huge performance improvements, bug fixes and gameplay balance adjustments to enhance your experience on the battlefield.

In this update3

Full notes

Full Last Outpost update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition14 changes0 removals
  • Maps
  • Compatibility
  • Performance
  • Balance
  • Gameplay
  • UI and audio
changedHello SurvivorsThis patch focuses on huge performance improvements, bug fixes and gameplay balance adjustments to enhance your experience on the battlefield. Let’s dive into the details together!
changedPerformance ImprovementsPerformance was improved by merging all props and environment meshes in Blender, then applying a Decimate modifier to reduce vertex count. This significantly lowered draw calls and improved batching while enhancing compatibility with the game's pixel art style.
changedPerformance ImprovementsOn the Unity side, occlusion culling was implemented to prevent rendering of off-screen objects more optimally and GPU instancing was applied to high-volume units to reduce CPU overhead during large-scale combats.
changedPerformance ImprovementsHere’s some average data to show the impact of these optimizations in action:
changedGameplay BalanceMonowheel Spearman unit damage increased from 10 → 20 .
changedGameplay BalanceGhost Rider skill's AoE area increased by 10% .
Monowheel Spearman unit damage1020Monowheel Spearman unit damage increased, buffFlame Bunker HP400600Flame Bunker HP increased, buffVolt Guard Tower HP8001200Volt Guard Tower HP increased, buff

Last Outpost changes

changedThis patch focuses on huge performance improvements, bug fixes and gameplay balance adjustments to enhance your experience on the battlefield. Let’s dive into the details together!
changedPerformance was improved by merging all props and environment meshes in Blender, then applying a Decimate modifier to reduce vertex count. This significantly lowered draw calls and improved batching while enhancing compatibility with the game's pixel art style.
changedOn the Unity side, occlusion culling was implemented to prevent rendering of off-screen objects more optimally and GPU instancing was applied to high-volume units to reduce CPU overhead during large-scale combats.
changedHere’s some average data to show the impact of these optimizations in action:
changedMonowheel Spearman unit damage increased from 10 → 20 .

Hello Survivors

We meet again with another content update for Last Outpost!

This patch focuses on huge performance improvements, bug fixes and gameplay balance adjustments to enhance your experience on the battlefield. Let’s dive into the details together!

Performance Improvements

Performance was improved by merging all props and environment meshes in Blender, then applying a Decimate modifier to reduce vertex count. This significantly lowered draw calls and improved batching while enhancing compatibility with the game's pixel art style.

On the Unity side, occlusion culling was implemented to prevent rendering of off-screen objects more optimally and GPU instancing was applied to high-volume units to reduce CPU overhead during large-scale combats.

Here’s some average data to show the impact of these optimizations in action:

Gameplay Balance

  1. Monowheel Spearman unit damage increased from 10 → 20.

  2. Ghost Rider skill's AoE area increased by 10%.

  3. Flame Bunker HP increased from 400 → 600.

  4. Flame Bunker damage increased by 33%.

  5. Volt Guard Tower damage is now area-of-effect.

  6. Volt Guard Tower HP increased from 800 → 1200.

  7. Car anti-air missile cooldown reduced by 50%.

  8. Adjusted wave and economy balancing on the"Last Hope on a Dead Lake"level.

  9. Fixed some building placements for better combat efficiency.

  10. Daytime speed increased by 20% to improve gameplay momentum.

  11. Applied power balancing tweaks to enemy wave compositions.

Bug Fixes

  1. Fixed unit revive bug where the revive bar would freeze and never spawn the unit.

  2. Fixed an issue with the Mob Info UI not displaying correctly when a wave contained a Boss unit.

  3. Fixed Monowheel rotation bug and smoothed its movement. Previously, it would go underground at low FPS values weirdly.

  4. Fixed Monowheel range particle not showing properly during deployment.

  5. Fixed immortal unit bug where some units wouldn't die properly. This rare bug could make the level unplayable under certain conditions.

  6. Fixed unit revive bug that caused revived units to behave incorrectly.

  7. Fixed a bug where resource globes couldn’t be collected at low FPS, causing them to remain stuck.

This update brings the game one step closer to full release. We're working hard on exciting new content, features and we have plenty of surprises waiting for you. Stay tuned!

That’s all for now. See you in the next update!

Have fun and survive, Raiders!

Source

Steam News / 4 July 2025

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