What changed
2 fixes1 addition0 changes0 removals
- Performance
- UI and audio
- Gameplay
addedAdditionsAdded a screen option to change the "VSync" setting. When VSync is turned off, the screen will be rendered at a fixed 60 FPS. By default, VSync is enabled, but turning it off may improve performance or screen stability in certain environments.
fixedBug Fixes[list] [*]Fixed a bug in the stage "Elevated Highway" where falling at specific points could cause the player to get stuck in the ground upon respawn. [*]Fixed a bug in the stage "Overgrown Ruins" where throwing the guide terminal with the Shackle Wire could cause the guide panel coordinates to shift. [*]Fixed a bug in the stage "Overgrown Ruins" where enemy shells would sometimes float in midair instead of hitting the ropeway lift. [*]Fixed a bug where some attack hitboxes would remain after defeating the mid-boss Habakiri. [*]Fixed a bug in the boss battle against Habakiri where using the Shackle Wire could sometimes leave the player behind the train. [*]Fixed a bug in the boss battle against Habakiri where bullets generated by the Order Chip "Creativity" would sometimes disappear in midair when Shackled. [*]Fixed a bug in the stage "Elevated Highway" where certain items could be obtained in unintended ways. [*]Fixed a bug where HP recovery would roll back if interrupting the mode "Special Training 3". [*]Slightly adjusted the hit detection of certain bosses. [*]Adjusted the audible range of certain enemy attack sound effects. [*]Made minor graphical adjustments. [*]Improved graphics processing efficiency to reduce memory load. [*]Fixed a bug that caused behavioral issues in high frame rate environments.
fixedBug FixesAnd other minor fixes.
Last Order changes
addedAdded a screen option to change the "VSync" setting. When VSync is turned off, the screen will be rendered at a fixed 60 FPS. By default, VSync is enabled, but turning it off may improve performance or screen stability in certain environments.
fixed[list] [*]Fixed a bug in the stage "Elevated Highway" where falling at specific points could cause the player to get stuck in the ground upon respawn. [*]Fixed a bug in the stage "Overgrown Ruins" where throwing the guide terminal with the Shackle Wire could cause the guide panel coordinates to shift. [*]Fixed a bug in the stage "Overgrown Ruins" where enemy shells would sometimes float in midair instead of hitting the ropeway lift. [*]Fixed a bug where some attack hitboxes would remain after defeating the mid-boss Habakiri. [*]Fixed a bug in the boss battle against Habakiri where using the Shackle Wire could sometimes leave the player behind the train. [*]Fixed a bug in the boss battle against Habakiri where bullets generated by the Order Chip "Creativity" would sometimes disappear in midair when Shackled. [*]Fixed a bug in the stage "Elevated Highway" where certain items could be obtained in unintended ways. [*]Fixed a bug where HP recovery would roll back if interrupting the mode "Special Training 3". [*]Slightly adjusted the hit detection of certain bosses. [*]Adjusted the audible range of certain enemy attack sound effects. [*]Made minor graphical adjustments. [*]Improved graphics processing efficiency to reduce memory load. [*]Fixed a bug that caused behavioral issues in high frame rate environments.
fixedAnd other minor fixes.
Additions
Added a screen option to change the "VSync" setting.
When VSync is turned off, the screen will be rendered at a fixed 60 FPS. By default, VSync is enabled, but turning it off may improve performance or screen stability in certain environments.
Bug Fixes
Fixed a bug in the stage "Elevated Highway" where falling at specific points could cause the player to get stuck in the ground upon respawn. Fixed a bug in the stage "Overgrown Ruins" where throwing the guide terminal with the Shackle Wire could cause the guide panel coordinates to shift. Fixed a bug in the stage "Overgrown Ruins" where enemy shells would sometimes float in midair instead of hitting the ropeway lift. Fixed a bug where some attack hitboxes would remain after defeating the mid-boss Habakiri. Fixed a bug in the boss battle against Habakiri where using the Shackle Wire could sometimes leave the player behind the train. Fixed a bug in the boss battle against Habakiri where bullets generated by the Order Chip "Creativity" would sometimes disappear in midair when Shackled. Fixed a bug in the stage "Elevated Highway" where certain items could be obtained in unintended ways. Fixed a bug where HP recovery would roll back if interrupting the mode "Special Training 3". Slightly adjusted the hit detection of certain bosses. Adjusted the audible range of certain enemy attack sound effects. Made minor graphical adjustments. Improved graphics processing efficiency to reduce memory load. Fixed a bug that caused behavioral issues in high frame rate environments.