Full notes
Full Last mile update
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What changed
- Balance
- UI and audio
- Fixes
- Gameplay
π§ Patch Fix Update
In this update, we focused on fixing technical issues and making small gameplay, visual, and balance improvements.
π₯οΈ Interface & Controls
π Fixed text overflow in the settings menu on low-resolution screens.
β Fixed Esc key not working properly in the settings menu.
π The game title is no longer translated and is now always displayed correctly.
π₯οΈ Added a separate refresh rate (Hz) setting to the options menu.
π§© Progression & Levels
π³οΈ Fixed a critical issue where the player could fall endlessly in the first level after completing the prologue.
π A similar falling issue between levels 1 and 2 has also been fixed.
π§οΈ Fixed an issue where rain was missing on levels 1β5 after restarting the game.
π Gameplay & Balance
βοΈ Fixed a bug where switching graphics from Low to High caused the car to move about 3Γ faster.
π₯ Increased damage dealt to the racer for better balance.
π΅ Increased the volume of the racerβs chase music to enhance tension during pursuit.
π¨ Graphics & Visual Effects
π Maximum gamma adjustment range has been increased by 2Γ for better visual calibration.
π Audio
π± Fixed screamer sound levels: they now properly respect the in-game volume settings and no longer stand out excessively.
Thank you for your bug reports and feedback β they directly help us improve the game π
Source
Changelog.gg summarizes and formats this update. How we read updates.
