Full notes
Full Last Line VR: A Zombie Defense Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Balance
- UI and audio
- Gameplay
- Performance
Last Line VR: A Zombie Defense Game changes
Hi everyone!
In line with your comments and feedbacks about LL|VR, we have prepared a patch to make the game better. You can share your opinions and suggestions about the game from our discord channel and discussion section. In some comments the difficulty of the game was mentioned. We believe that the game is challenging, which increases the sense of survival. We like to challenge players with this approach that forces them to use the mechanics of the game.
New Features and Balance Settings of Game
New detailed tutorial map.
Zombie wave balance in story mode.
Turret and mine price balance
Decrease the percentage of deceleration when the character receives damage from the zombies.
Added '$' symbol to points.
Player HP is now x2.
In Home-Defense mode we add Tesla Turret and Mines.
Balanced maximum zombie size on Endless and Home-Defense modes.
New sound effects for buying gun or turrets.
Balanced Turret HP's
Balanced Magazine prices
And some minor additions
Bug Fixes
Sniper Rifle optics
Some issues of grab 2 weapon is fixed
Constant move speed fixed
Some weapon sizes was wrong
Vibration bug at last bullet
Colors of Boxes (enable/disable colors)
Fixed Pause Menu Buttons render range
Valve Index Run button click (can't test)
Player Height is lower than before
Lighting on Farm Night Map
Pause menu movement locked
And some minor bugs
Home-Defense Repair Buttons
Home-Defense Point saves
Discord: https://discord.gg/7trcr2r Thank you for having us! Please let us know your opinions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
