Full notes
Full Last Knight: Rogue Rider Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
Last Knight: Rogue Rider Edition changes
There is now a new beta of the new update! To download the beta simply go in Library > right click Last Knight > Properties > Betas Tab > select "Beta-new". You can then also go back out of it there as you like. [UPDATE September 21] Some more tweaks and fixes but this version will go live later today as the final. I can't put the change log list here because it goes over the max I can type in a announcement post! Well, here you go: http://www.tocogames.com/files/155newchanges.txt [UPDATE September 20] It is mostly just fixes but I also added a lance light ray thingy that helps with aiming. Particular useful with the new alternative camera and when you wear hats since it renders in front. It is default on but you also can set if off in the options.
- Added lance targeting ray (setting that is default on) - Improved cinematic context sensitivity - Improved some menu stuff - Fixed Squire buy issues - Fixed overlapping cinematic activation in rare cases - Fixed reward screen animation glitch - Fixed issues with mine bombs - Fixed impact deformation break through explosion - Fixed starving auto eat can activate while eating pickup - Fixed continue death screen not aborting cinematic cam set - Fixed Issues with rainbow powerup - Fixed village selection bug - Fixed second sight doing its thing with boulders/minebombs - Fixed no red blinking when already max fat before ride start - Fixed merged hat types not working (bunny masks and wooly hats changed) - Fixed scratch post fx turning starving fx off - Fixed quick select tile after world creation sometimes not work
[UPDATE September 17] Mainly just wacked bugs and glitches but also tweaked some things, added some cinematic animations and zoom for death stares. Zoom increases the intensity by 53%.
- Added some more cinematic animations and zoom for death stares - Changed that there are no skeletons in curves - Changed RRA hat drop rate to be right (less) - Improved underpants knight and bucket squire - Tweaked starving speed to be lower and digestion skill more effective - Tweaked RRA power ups to be priced lower - Tweaked start camera animations - Tweaked cinematic cameras - Tweaked lava pool rays to be less - Fixed tombstone riding skeleton knight glitch - Fixed localization text of main menu floating around - Fixed hat not getting lost with hard exit - Fixed starving fx glitch - Fixed pickups and stuff not gone with area were died before - Fixed UI glitch with boulders/mine bombs - Fixed lots of menu/UI bugs and glitches - Fixed game breaking present in a treasure - Fixed intelligence scaling for the horse - Fixed screen fx setting switching things around - Fixed armor break cinematic cam stopping ragdoll feedback - Fixed squire buy not enough money hiding price - Fixed scaling of hats sometimes borked at start - Fixed endless journey info text sometimes in mutators menu - Fixed outro english hint text repeating
[UPDATE September 14] Attention, Attention! Randomly generated underpants have been added now! (For when you destroyed all your armor.) Graves are now showing the regions passed of that dead knight and the forever lost hat. Also added are the 12 new achievements: Here is the list with the new changes:
- Added randomly generated underpants - Added 12 new achievements - Added grave screen showing the lost hat of that live(mouse over/up/down) - Added grave
Source
Changelog.gg summarizes and formats this update. How we read updates.
