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Steam News12 July 201411y ago

Beta of Update #5 - Inventory, Traders and Food!

Update #5 is now out of beta and done! Check it out here: http://steamcommunity.com/games/262210/announcements/detail/157942138272037343 [UPDATE July 27] [Beta-new brach only, see down below for instructions] More tweak

Full notes

Full Last Knight: Rogue Rider Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedUpdate #5 is now out of beta and done! Check it out here: http://steamcommunity.com/games/262210/announcements/detail/157942138272037343 [UPDATE July 27] [Beta-new brach only, see down below for instructions] More tweaks and fixes and the mac version is now also fixed and available in the beta-new branch. Change notes: - Mac only: fixed rogue rider mode not loading - changed clock power up (slomo when really close to obstacle and faster strafing) - added some death words - tweaked raising volcano isles to be easier - improved cannon power up (instant destroy of close enemies/destructibles) - improved cinematic cameras - improved some collisions - fixed shield thunder death bug (this time confirmed) - fixed some bugs with cinematic cameras and slowmo - fixed traders header graphics - fixed info text in inventory not getting updated on item switch - fixed rainbows power up in RRA break when a bridge placed before start - fixed warning sound glitch with volcano area [UPDATE July 22] New version with much more changes and fixes! After some trouble with various things this should be now really close to the final Update 5. This update also adds the 12 new achievements: The cinematic cameras have been tweaked quite a lot and there is now also a option to turn the jousting cinematic camera off. All new changes: - Added 12 new achievements - Added option for cinematic cams - Added death text for starving, exploding and zapped - Added a bit of tutorial text and inventory opening info - Fixed shield combined with thunder resulting in death - Fixed missing ceiling geometry when switching back to normal death cam after cinematic - Fixed missing slowmo when exploding - Fixed X-mas food not getting set anymore - Fixed fogs getting set wrong after cinematic camera - Fixed quest fence scratches not getting counted when particles are set off - Fixed inventory hightlights not getting reset - Fixed refers to "meat and apple" to meals - Fixed map symbols not being animated on death - Fixed death screen fx gets set off by cinematic camera end - Fixed info box glitch with graveyard background - Fixed dieing in inventory not working properly - Fixed rain cave bug (this time for real, most likely) - Fixed treasure diamonds not getting counted to the overall diamonds count - Tweaked cinematic cams to be properly skipable - Tweaked cinematic cams to be used also based on horizontal position - Tweaked that you don't die when slightly missing a bucket with your lance down - Tweaked Hats droprate to be higher - Tweaked gold count to be faster in Rogue Rider mode - Improved starving death - Improved barrels a tad [UPDATE July 15th] Just uploaded a update to the new-beta branch. Below are all the changes of that version to the previous beta version. There is now also a first version of the intro added. If the game should crash for you when skipping that intro please let me know. Added a intro movie (not completed) Fixed random broken treasure item (was also possible to get minus gold) Fixed treasure screen not properly reopening Fixed rare too big gap at volcano end Fixed horse helmet not scaling with fatness Improved some geometry for cinematic cameras Improved cinematic cameras placement Improved cinematic animations Improved 4 feet ground check (mostly for strafing on bridges) Improved cannon to increase barrel size based on ball size Improved food on start placement Improved rain Tweaked diamonds drop rate to be more for isles and volcano Tweaked tongue and fireball to not harm when on safety rope Tweaked rope to

Last Knight: Rogue Rider Edition changes

  • Roguehero
fixedUpdate #5 is now out of beta and done! Check it out here: http://steamcommunity.com/games/262210/announcements/detail/157942138272037343 [UPDATE July 27] [Beta-new brach only, see down below for instructions] More tweaks and fixes and the mac version is now also fixed and available in the beta-new branch. Change notes: - Mac only: fixed rogue rider mode not loading - changed clock power up (slomo when really close to obstacle and faster strafing) - added some death words - tweaked raising volcano isles to be easier - improved cannon power up (instant destroy of close enemies/destructibles) - improved cinematic cameras - improved some collisions - fixed shield thunder death bug (this time confirmed) - fixed some bugs with cinematic cameras and slowmo - fixed traders header graphics - fixed info text in inventory not getting updated on item switch - fixed rainbows power up in RRA break when a bridge placed before start - fixed warning sound glitch with volcano area [UPDATE July 22] New version with much more changes and fixes! After some trouble with various things this should be now really close to the final Update 5. This update also adds the 12 new achievements: The cinematic cameras have been tweaked quite a lot and there is now also a option to turn the jousting cinematic camera off. All new changes: - Added 12 new achievements - Added option for cinematic cams - Added death text for starving, exploding and zapped - Added a bit of tutorial text and inventory opening info - Fixed shield combined with thunder resulting in death - Fixed missing ceiling geometry when switching back to normal death cam after cinematic - Fixed missing slowmo when exploding - Fixed X-mas food not getting set anymore - Fixed fogs getting set wrong after cinematic camera - Fixed quest fence scratches not getting counted when particles are set off - Fixed inventory hightlights not getting reset - Fixed refers to "meat and apple" to meals - Fixed map symbols not being animated on death - Fixed death screen fx gets set off by cinematic camera end - Fixed info box glitch with graveyard background - Fixed dieing in inventory not working properly - Fixed rain cave bug (this time for real, most likely) - Fixed treasure diamonds not getting counted to the overall diamonds count - Tweaked cinematic cams to be properly skipable - Tweaked cinematic cams to be used also based on horizontal position - Tweaked that you don't die when slightly missing a bucket with your lance down - Tweaked Hats droprate to be higher - Tweaked gold count to be faster in Rogue Rider mode - Improved starving death - Improved barrels a tad [UPDATE July 15th] Just uploaded a update to the new-beta branch. Below are all the changes of that version to the previous beta version. There is now also a first version of the intro added. If the game should crash for you when skipping that intro please let me know. Added a intro movie (not completed) Fixed random broken treasure item (was also possible to get minus gold) Fixed treasure screen not properly reopening Fixed rare too big gap at volcano end Fixed horse helmet not scaling with fatness Improved some geometry for cinematic cameras Improved cinematic cameras placement Improved cinematic animations Improved 4 feet ground check (mostly for strafing on bridges) Improved cannon to increase barrel size based on ball size Improved food on start placement Improved rain Tweaked diamonds drop rate to be more for isles and volcano Tweaked tongue and fireball to not harm when on safety rope Tweaked rope to

Update #5 is now out of beta and done!

Check it out here

http://steamcommunity.com/games/262210/announcements/detail/157942138272037343 [UPDATE July 27] [Beta-new brach only, see down below for instructions] More tweaks and fixes and the mac version is now also fixed and available in the beta-new branch.

Change notes

  • Mac only: fixed rogue rider mode not loading
  • changed clock power up

(slomo when really close to obstacle and faster strafing) - added some death words - tweaked raising volcano isles to be easier - improved cannon power up (instant destroy of close enemies/destructibles) - improved cinematic cameras - improved some collisions - fixed shield thunder death bug (this time confirmed) - fixed some bugs with cinematic cameras and slowmo - fixed traders header graphics - fixed info text in inventory not getting updated on item switch - fixed rainbows power up in RRA break when a bridge placed before start - fixed warning sound glitch with volcano area [UPDATE July 22] New version with much more changes and fixes! After some trouble with various things this should be now really close to the final Update 5.

This update also adds the 12 new achievements

The cinematic cameras have been tweaked quite a lot and there is now also a option to turn the jousting cinematic camera off.

All new changes

  • Added 12 new achievements
  • Added option for cinematic cams

Added death text for starving, exploding and zapped - Added a bit of tutorial text and inventory opening info - Fixed shield combined with thunder resulting in death - Fixed missing ceiling geometry when switching back to normal death cam after cinematic - Fixed missing slowmo when exploding - Fixed X-mas food not getting set anymore - Fixed fogs getting set wrong after cinematic camera - Fixed quest fence scratches not getting counted when particles are set off - Fixed inventory hightlights not getting reset - Fixed refers to "meat and apple" to meals - Fixed map symbols not being animated on death - Fixed death screen fx gets set off by cinematic camera end - Fixed info box glitch with graveyard background - Fixed dieing in inventory not working properly - Fixed rain cave bug (this time for real, most likely) - Fixed treasure diamonds not getting counted to the overall diamonds count - Tweaked cinematic cams to be properly skipable - Tweaked cinematic cams to be used also based on horizontal position - Tweaked that you don't die when slightly missing a bucket with your lance down - Tweaked Hats droprate to be higher - Tweaked gold count to be faster in Rogue Rider mode - Improved starving death - Improved barrels a tad [UPDATE July 15th] Just uploaded a update to the new-beta branch. Below are all the changes of that version to the previous beta version. There is now also a first version of the intro added. If the game should crash for you when skipping that intro please let me know. Added a intro movie (not completed) Fixed random broken treasure item (was also possible to get minus gold) Fixed treasure screen not properly reopening Fixed rare too big gap at volcano end Fixed horse helmet not scaling with fatness Improved some geometry for cinematic cameras Improved cinematic cameras placement Improved cinematic animations Improved 4 feet ground check (mostly for strafing on bridges) Improved cannon to increase barrel size based on ball size Improved food on start placement Improved rain Tweaked diamonds drop rate to be more for isles and volcano Tweaked tongue and fireball to not harm when on safety rope Tweaked rope to

Source

Steam News / 12 July 2014

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