Full notes
Full Last Hit Titan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
Last Hit Titan changes
Highlights
Chest price increases disabled.
Titan kill counter made robust for very large counts.
Note: prestige system tied to chest price scaling will be revised in the upcoming 1.5 "Guild Update".
Changes
Chest pricing
Chest prices will no longer increase starting with this update. Players will not see progressive price inflation for chests from this patch onward.
The prestige mechanics that depend on the previous chest-price scaling will be reviewed and reworked in Patch 1.5 (Guild Update). Expect more details and adjustments in that future update.
Titan kill counting
The titan kill counting system has been rewritten to handle very large numbers of titan kills reliably.
This change prevents failures or inaccuracies when players have extremely high titan kill totals.
Notes
This is a minor/maintenance update focused on stability and balancing groundwork for the 1.5 Guild Update.
If you encounter any issues related to chest pricing or titan kill counts after the update, please report them with relevant logs and reproduction steps.
Thanks for playing — stay tuned for the 1.5 Guild Update for the full prestige/price system overhaul.
Source
Changelog.gg summarizes and formats this update. How we read updates.
