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Steam News8 June 20188y ago

Weekly Patch 5

All work and no play makes VOID a dull boy… All work and no play makes VOID a dull boy… All work and no play makes…. …Hey there guys and gals, another weekly update is here, and boy, it’s a biggie.

Full notes

Full Last Encounter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions10 changes0 removals
  • Fixes
  • UI and audio
  • Performance
  • Gameplay
fixedTechnical IssuesFixed bug with beam not damaging multiple enemies
fixedTechnical IssuesFixed statistics and hub screen missing audio
changedTechnical IssuesReduced run-time memory usage and allocation
changedBalancing IssuesBalanced and changed turret enemy AI and visuals (purple, yellow, orange galaxies)
changedBalancing IssuesImproved bomb and turret range visuals
changedBalancing IssuesImproved enemy performance

All work and no play makes VOID a dull boy… All work and no play makes VOID a dull boy… All work and no play makes…. …Hey there guys and gals, another weekly update is here, and boy, it’s a biggie. Hope you guys had a productive week because weekend is here, and it’s time to have some fun 😊 Here’s what we’ve been up to these past few days:

Technical Issues

  • Fixed bug with beam not damaging multiple enemies

  • Fixed statistics and hub screen missing audio

  • Reduced run-time memory usage and allocation

Balancing Issues

  • Balanced and changed turret enemy AI and visuals (purple, yellow, orange galaxies)

  • Balanced green galaxy enemy

  • Improved bomb and turret range visuals

  • Improved enemy performance

More of “Wait, that was broken?” Fixes

  • Improved green galaxy scenes for enemy collision

  • Improved purple galaxy enemy visual effects

  • Improved visual effects performance

  • Improved UI performance

  • Improved pooling performance and memory

  • Improved green galaxy visual effects

Hope you guys have a great weekend.

Source

Steam News / 8 June 2018

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