Full notes
Full Last Encounter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Gameplay
All work and no play makes VOID a dull boy… All work and no play makes VOID a dull boy… All work and no play makes…. …Hey there guys and gals, another weekly update is here, and boy, it’s a biggie. Hope you guys had a productive week because weekend is here, and it’s time to have some fun 😊 Here’s what we’ve been up to these past few days:
Technical Issues
Fixed bug with beam not damaging multiple enemies
Fixed statistics and hub screen missing audio
Reduced run-time memory usage and allocation
Balancing Issues
Balanced and changed turret enemy AI and visuals (purple, yellow, orange galaxies)
Balanced green galaxy enemy
Improved bomb and turret range visuals
Improved enemy performance
More of “Wait, that was broken?” Fixes
Improved green galaxy scenes for enemy collision
Improved purple galaxy enemy visual effects
Improved visual effects performance
Improved UI performance
Improved pooling performance and memory
Improved green galaxy visual effects
Hope you guys have a great weekend.
Source
Changelog.gg summarizes and formats this update. How we read updates.
