Full notes
Full Last Encounter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Fixes
- Performance
- Gameplay
Hey dudes and dudettes, another weekly patch is here. Yeeey, right!? 😊 We’re listening to your feedback and we’re actively working on Last Encounter to fix all the issues you guys found and provide you with the best possible experience. Although this time we focused mainly on localization to make Last Encounter accessible to a wider audience we are still working on the technical and balancing issues, and in an addition to this week, you can expect further changes in the upcoming patches, so please stay tuned.
Localization
Added Initial Language Screen And Language Settings Screen
Added Simplified Chinese Language
Added Korean Language
Technical Issues
Fixed Various UI Bugs
Fixed Fire Rate Component Merging Bugs
Fixed Spread Angle Bugs
Balancing issues
Improved Weapon Performance In Combat
Also, also, Last Encounter has been nominated for the best Indie Game on this year’s MomoCon in Atlanta, Georgia. It’s a huge deal for us and we’re really excited to be considered among other great games so, you know, fingers crossed. You can check out the list of all the nominees here: https://www.momocon.com/indies/ So, there you have it, all the new stuff this week. Let us know if you encounter any further issues, or if you need help with anything else. Have a great weekend and have lots of fun.
Source
Changelog.gg summarizes and formats this update. How we read updates.
