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Steam News9 November 20187y ago

Patch 18: Lots of details

Hey!! Big patch there. Lots of changes. Balance, bugs corrected, new content... Enjoy!!! Content Added new encounter. Bridge in he forest at height 3. With trolls, of course. Added new ability to warrior. Bladestorm.

Full notes

Full Last Days Of Tascaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions14 changes3 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Maps
fixedHey!! Big patch there. Lots of changes. Balance, bugs corrected, new content... Enjoy!!!
addedContentAdded new encounter. Bridge in he forest at height 3. With trolls, of course.
addedContentAdded new ability to warrior. Bladestorm.
addedContentThere is a new combat when you decide that you don´t want to free the gold thief captured by the orcs.
addedContentNew encounter in the forest at height 2. The gold thieves that escaped with the gold.
changedFunctionalityNow you can use abilities from the beginning of a combat instead of having to wait for the cooldown. (Some exceptions apply on very strong abilities)

Last Days Of Tascaria changes

fixedHey!! Big patch there. Lots of changes. Balance, bugs corrected, new content... Enjoy!!!
addedAdded new encounter. Bridge in he forest at height 3. With trolls, of course.
addedAdded new ability to warrior. Bladestorm.
addedThere is a new combat when you decide that you don´t want to free the gold thief captured by the orcs.
addedNew encounter in the forest at height 2. The gold thieves that escaped with the gold.

Hey!! Big patch there. Lots of changes. Balance, bugs corrected, new content... Enjoy!!!

Content

  • Added new encounter. Bridge in he forest at height 3. With trolls, of course.

  • Added new ability to warrior. Bladestorm.

  • There is a new combat when you decide that you don´t want to free the gold thief captured by the orcs.

  • New encounter in the forest at height 2. The gold thieves that escaped with the gold.

Functionality

  • Now you can use abilities from the beginning of a combat instead of having to wait for the cooldown. (Some exceptions apply on very strong abilities)

  • Changed how unlocks work. Now you unlock things when you die or finish the game instead of after each region.

Balance

  • Now using a portal to travel doesn´t use time.

  • Removed reward from chased combats. You should go fast to avoid them, not getting loot from them.

  • Reduced amount of unlock points after the tutorial.

  • Improved extra damage of 2H sword, and price lowered.

  • Fire arrow cooldown improved. 30 -> 18

Performance

  • In-game videos modified, so that they are not slow on low spec computers.

Change of scope

  • Removed "coming soon" option for the thief and cleric group. They will not be an starting option for release. They are playable right now, but not from the beginning. You must recruit them.

Bugs

  • The amount of food available in taverns was not properly updated.

  • Corrected belt cooldown at the beginning of the combat.

  • Corrected wrong name on first region when loading a saved game.

  • Armour value was not displayed on the inventory.

  • Warnings in the inventory were not removed.

  • Some dynamic costs were not properly displayed.

Minor Details

  • Some spelling corrections.

  • Small changes on tutorial texts.

  • Multiple locations name corrected and added missing ones.

  • Tooltips for gems and blessings in combat were not in the right position.

  • Changed how the unlocks after the tutorial are obtained.

  • Added missing tooltip to warrior for the tutorial.

  • Changed the indication about what is easy to find in the swamp.

  • Tooltip on reward screen now appear on all the card an not only on the item.

  • Added info to Book of the dead about the extra mana it provides. (120)

Visual Changes

  • We have updated Vrotgur image. Now he looks less like a generic Orc.

  • Changed buttons in world map.

Source

Steam News / 9 November 2018

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