Full notes
Full Last Day of Rome update
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What changed
0 fixes0 additions1 change0 removals
- Balance
changedNow that the game is already stable, we started fine-tuning the balance. At the end of the week, Last Day of Rome will be ready for an active game. What is included in today's global balance update? 1. Changed the cost of studying new types of units. Now, to study new units, you need gold, not luxury. The price is also slightly reduced. 2. Improvements to barracks, firing ranges and stables are now cheaper. Recall that these buildings are needed to study new types of units. 3. Each unit added bonus "The cost of building a unit costs less than recruits." This bonus is extremely strong, because the deprivation of any unit of this bonus actually means that they will not be played by this unit. Nevertheless, the game has 5% of units that have two such bonuses - so they will be especially relevant. 4. Recalculated the value of different levels of units for AI. Higher units are now rated as much more important. The higher the level of the unit, the higher the value (when evaluating the enemy and when evaluating the feasibility of improving their own units) 5. Redesigned AI. Now he invests less in the development of the region. Previously, AI put too much effort into regional development. 6. Building Infrastructure in the regions now brings a lot more population. Completely rebuilt infrastructure previously provided +40.000 population, and now +155.000. 7. The increase in population growth from the building "Suburb" in the capital. Previously, 2 and higher levels brought +100.000 each. Now they bring in +200.000. The population is an extremely important parameter, because only he can give recruits. Therefore, we decided to add this parameter. 8. The remaining buildings in the capital also bring more population growth. The balance adjustment process is the most painstaking part of the project. Also today or tomorrow we will add another big update to the game. Thanks for your support ;)
Last Day of Rome changes
changedNow that the game is already stable, we started fine-tuning the balance. At the end of the week, Last Day of Rome will be ready for an active game. What is included in today's global balance update? 1. Changed the cost of studying new types of units. Now, to study new units, you need gold, not luxury. The price is also slightly reduced. 2. Improvements to barracks, firing ranges and stables are now cheaper. Recall that these buildings are needed to study new types of units. 3. Each unit added bonus "The cost of building a unit costs less than recruits." This bonus is extremely strong, because the deprivation of any unit of this bonus actually means that they will not be played by this unit. Nevertheless, the game has 5% of units that have two such bonuses - so they will be especially relevant. 4. Recalculated the value of different levels of units for AI. Higher units are now rated as much more important. The higher the level of the unit, the higher the value (when evaluating the enemy and when evaluating the feasibility of improving their own units) 5. Redesigned AI. Now he invests less in the development of the region. Previously, AI put too much effort into regional development. 6. Building Infrastructure in the regions now brings a lot more population. Completely rebuilt infrastructure previously provided +40.000 population, and now +155.000. 7. The increase in population growth from the building "Suburb" in the capital. Previously, 2 and higher levels brought +100.000 each. Now they bring in +200.000. The population is an extremely important parameter, because only he can give recruits. Therefore, we decided to add this parameter. 8. The remaining buildings in the capital also bring more population growth. The balance adjustment process is the most painstaking part of the project. Also today or tomorrow we will add another big update to the game. Thanks for your support ;)
Now that the game is already stable, we started fine-tuning the balance. At the end of the week, Last Day of Rome will be ready for an active game. What is included in today's global balance update?
- Changed the cost of studying new types of units. Now, to study new units, you need gold, not luxury. The price is also slightly reduced.
- Improvements to barracks, firing ranges and stables are now cheaper. Recall that these buildings are needed to study new types of units.
- Each unit added bonus "The cost of building a unit costs less than recruits." This bonus is extremely strong, because the deprivation of any unit of this bonus actually means that they will not be played by this unit. Nevertheless, the game has 5% of units that have two such bonuses - so they will be especially relevant.
- Recalculated the value of different levels of units for AI. Higher units are now rated as much more important. The higher the level of the unit, the higher the value (when evaluating the enemy and when evaluating the feasibility of improving their own units)
- Redesigned AI. Now he invests less in the development of the region. Previously, AI put too much effort into regional development.
- Building Infrastructure in the regions now brings a lot more population. Completely rebuilt infrastructure previously provided +40.000 population, and now +155.000.
- The increase in population growth from the building "Suburb" in the capital. Previously, 2 and higher levels brought +100.000 each. Now they bring in +200.000. The population is an extremely important parameter, because only he can give recruits. Therefore, we decided to add this parameter.
- The remaining buildings in the capital also bring more population growth. The balance adjustment process is the most painstaking part of the project. Also today or tomorrow we will add another big update to the game. Thanks for your support ;)
Source
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