HomeGamesUpdatesPricingMethodology
Steam News16 August 20196y ago

The most global update! (Recycling battle and unit recruitment)

Substantial revision of the generals. Now, before the battle, the system unites all attacking generals into one and all defensive ones.

Full notes

Full Last Day of Rome update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedSubstantial revision of the generals. Now, before the battle, the system unites all attacking generals into one and all defensive ones. It also unites units of the same type during the battle into one, increasing their "health" (strength). So now all fights will take place at most 12 to 12 - without several consecutive battles for the same region. It will also solve the error that sometimes occurred during an attack by several generals.
addedAdded icons to improve the level of units. Now for each improvement has its own unique icon.
addedDuring the battle, auto completion was added if the player made all available actions. This will make the battle more dynamic.
addedIn the information window on the opponent’s general, they added the name of the fraction and its coat of arms.
changedDuring the battle, the display of the damage coefficient, we show when you hover on your card.
fixedFixed a bug with iron for the first fraction.
So now all fights will take place at most1212

Last Day of Rome changes

changedSubstantial revision of the generals. Now, before the battle, the system unites all attacking generals into one and all defensive ones. It also unites units of the same type during the battle into one, increasing their "health" (strength). So now all fights will take place at most 12 to 12 - without several consecutive battles for the same region. It will also solve the error that sometimes occurred during an attack by several generals.
addedAdded icons to improve the level of units. Now for each improvement has its own unique icon.
addedDuring the battle, auto completion was added if the player made all available actions. This will make the battle more dynamic.
addedIn the information window on the opponent’s general, they added the name of the fraction and its coat of arms.
changedDuring the battle, the display of the damage coefficient, we show when you hover on your card.
  1. Substantial revision of the generals. Now, before the battle, the system unites all attacking generals into one and all defensive ones. It also unites units of the same type during the battle into one, increasing their "health" (strength). So now all fights will take place at most 12 to 12 - without several consecutive battles for the same region. It will also solve the error that sometimes occurred during an attack by several generals.

  2. Redesigned the system of hiring units. Earlier, after you put the unit in the queue for hire, you had to wait at least a move until it became available. Now units are hired immediately, without waiting. This will significantly reduce the routine.

  3. Added icons to improve the level of units. Now for each improvement has its own unique icon.

  4. During the battle, auto completion was added if the player made all available actions. This will make the battle more dynamic.

  5. In the information window on the opponent’s general, they added the name of the fraction and its coat of arms.

  6. During the battle, the display of the damage coefficient, we show when you hover on your card.

  7. Fixed a bug with iron for the first fraction.

Source

Steam News / 16 August 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.