Full notes
Full Last Day Lockdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Last Day Lockdown changes
We're thrilled to roll out a major update packed with new features and improvements that bring deeper immersion and polish to the experience:
🔊 Voice Acting & Dialogue Characters now come to life with fully integrated voice acting and dynamic dialogues, enhancing the narrative and player connection.
🎭 Dynamic Set Pieces Environments and story elements now load dynamically, making each scene feel more cinematic and immersive.
🖥️ Complete UI Overhaul We've rebuilt the entire UI from the ground up for a cleaner, more intuitive experience. It is easier to navigate and better to look at.
🛠️ Refined Mechanics Core gameplay mechanics have been tweaked and balanced for smoother, more satisfying play.
🐞 Bug Fixes & Quality of Life Improvements We’ve squashed numerous bugs and made a ton of quality-of-life improvements. A full list of changes and fixes is available below.
Bug Fixes
Drag certificate prompt re appears after solving
Speakers not hidden after set pieces load
Soft lock in receptionist's level transition
Sometimes inventory item can be doubled
Artist's last dialogue overflows the screen
QOL Improvements
Lobby level keypad visibility low
Changed player's height to make it lower
Sensitivity control now has a 0.1 factor rather than 0.5
Calendar instructions are now at bottom of the calendar mesh for better visibility
Changed clipboard mesh for better game feel
Added different interact icons for better interaction separation
Source
Changelog.gg summarizes and formats this update. How we read updates.
