Full notes
Full Last Call BBS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Last Call BBS changes
Today's update includes a bunch of small improvements:
[ChipWizard™ Professional] Clicking on the simulation timeline will now run the simulation to that time and stop.
[ChipWizard™ Professional] Fixed a typo in the Electronic Lock puzzle.
[20th Century Food Court] Fixed a bug where scanners and sensors could see into enclosed machines.
[20th Century Food Court] Fixed a bug in the Meat+3 puzzle where the types of sides weren't adequately checked.
[20th Century Food Court] Adjusted the artwork for the Café Triste puzzle so that it's more obvious how many cigarettes are required.
[Kabufuda Solitaire] Fixed a bug where cards could be lost by returning them to a collapsed stack.
[Dungeons & Diagrams] Drawing a line of walls or markers that start on an empty space will no longer replace existing markers and walls.
[Dungeons & Diagrams] Adjusting the way that unsolved puzzles are drawn on the level select screen to make them more obviously unsolved.
[HACK*MATCH] Adjusting the scoring system to award more points for larger combos.
[HACK*MATCH] Fixed a bug where the controls window would not honor the selected keyboard layout.
[STEED FORCE Hobby Studio] The decal window can now be opened and closed with the backquote key.
[STEED FORCE Hobby Studio] Fixed a bug where decals could be duplicated by clicking in empty spaces on the decal sheet.
[STEED FORCE Hobby Studio] Fixed a bug where decals would sometimes show up in GIFs and the collection window.
[STEED FORCE Hobby Studio] Fixed a bug where clicking on a child window's close button could activate the paint tool.
[STEED FORCE Hobby Studio] Made masking tape slightly wider.
[Multiple Games] Pressing the F1 key now closes help windows in addition to opening them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
