Full notes
Full Last Breath 最后的气息 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Events
Last Breath 最后的气息 changes
Added a Vertical Sync option in the Settings menu, with Full-Speed and Half-Speed synchronization modes.
Fixed an issue where the reload animation could still be triggered when out of ammo or when the magazine was already full.
Removed the Walk/Run toggle. Characters now run by default.
Reduced dodge stamina consumption in Hard and Challenge modes, while slightly increasing dodge distance.
Slightly increased stamina recovery speed.
Challenge Mode score data now updates in real time.
Added shortcut key prompts for skipping dialogue and quickly advancing to the next line.
Slightly reduced the overall difficulty of Challenge 2.
The game will now automatically fall back to local saves if Steam Cloud is unavailable.
Increased flashlight brightness and improved lighting in puzzle rooms.
Other Changes
From this point forward, our focus will be fully on developing the full release. Aside from critical blocking bugs, the Demo will generally no longer receive feature updates.
Thank you all for your support, feedback, and understanding. Every suggestion you've shared has helped us improve the game.
We look forward to meeting you again in the full version!
Source
Changelog.gg summarizes and formats this update. How we read updates.
