Full notes
Full LASERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Performance
- Store
- Server
A word on difficulty
We made our game to be purposefully difficult. If you know our studio, we don’t make easy games. We are quite brutal with the challenges that we offer players. Our games aren’t for everyone! However, we do hope that you enjoy the challenge and over time you will most definitely be able to clear the maps consistently.
However, we are aware that it can be frustrating to gain Halos because only 1 was awarded to the winning player. If you’re up against experienced players, or god forbid hackers, then this gets even more frustrating. To counter this, we are making some changes:
Every player will receive 1 Halo for finishing any round
Winners will receive 3 Halos for winning the final round
The number of Halos for each rank has been increased to accommodate this
You can now receive Halos from custom games (round time must be 3mins or less and all levels selected)
You may lose a few of your ranks and we are really sorry about that but we wanted to make this correct before we bump the rank cap very soon. This is why we capped the max rank to 10 since launch as we wanted to be able to make adjustments if necessary with the least amount of rollback as possible. You can gain back ranks much easier now with this change.
Public lobbies not starting
We’ve made a few changes to ensure that lobbies can get started even when there are AFKers / trolls in your game:
As soon as 2 players go into the ready room, the timer will start
If there is less than 6 players in the lobby, the timer starts at 120s
If there are 6 or more players in the lobby, the timer will go to 60s
If everyone in the lobby enters into the ready room, the timer will go to 5s
We feel like this will give a good balance between ensuring games get started promptly but also allowing them to fill up when other players are online and searching.
Other changes
A system message is displayed in the chat with their time when a player finishes on each level
The timer won’t reset in the Lobby when new players enter
Fixed an issue where kicked players would not be able to interact with the region picker after going back to Lobby
Fixed an issue where the clock would not render if joining after the 60s timer had started
Gangnam style emote loops smoother
Prevents an issue where players could be considered finished when they hadn’t fully crossed the finish line yet
Few fixes for the emote wheel interactions
You can now rebind Q and E keys
The word “prone” is no longer filtered by the profanity filter
Server browser list items now scales better on different resolutions
Number of halos shown to the winner at the end cutscene matches the format shown in the character selector screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
