In this update2
Full notes
Full Laserboy VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there! Following the momentum of our last post, - we've added quite a bit to Laserboy VR. Whether you're returning to the game or just discovering it for the first time, here's a quick recap of what's been added since launch.
What changed
- Gameplay
- Store
- Balance
- Performance
Laserboy VR changes
🚀 Since Launch We've Added
🛡️ New Shield power-up
💥 New Quad-Shot power-up
🤖 New Drone enemy
🛸 Completely reworked UFO AI with new behaviors and scaling difficulty
♾️ Endless Mode 2.0 with randomized enemies, power-ups, and progression
🕷️ New Spider Tank boss battle
🗺️ New Cavern boss arena
🪙 Coin Shop and player progression
🔫 Laser customization
❤️ Health and Slow-Time upgrades
🛠️ Numerous quality-of-life improvements
💥 Improved visual effects, hitboxes, balancing, and bug fixes
🏢 Commercial License support
📦 Steam VR Bundle support
💥 Updated Store Page
We've also continued polishing gameplay with balance updates, performance improvements, and bug fixes based on community feedback.
🛣️ Looking Ahead
We're not done yet.
We've got something special to announce in the near future.
Thank you to everyone who has played Laserboy VR, left a review, or shared feedback. Your support has helped shape every update so far, and we're excited to keep building the laserboy universe.
See you in the arena!
— Tuckspace Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
